Global immersive technology consumer market revenue 2018-2022, by segment
As of 2019, estimates suggest that the consumer market for immersive technology will bring in around 10.6 billion dollars in revenue around the world. The single largest segment of the market is virtual reality which will account for more than half of that total, while mobile augmented reality and augmented/mixed reality headsets will bring in around 4.5 billion dollars combined.
Immersive technology consumer market revenue worldwide from 2018 to 2022, by segment
(in billion U.S. dollars)
Basic Account
Get to know the platform
You only have access to basic statistics.
This statistic is not included in your account!
Premium Account
Your perfect start with Statista
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$59 / Month *
Corporate Account
Full access
Corporate solution including all features.
* All products require an annual contract.
Prices do not include sales tax.
Prices do not include sales tax.
Further Content: You might find this interesting as well
Statistics
- Potential reservations and concerns about VR Australia 2016 by age
- Opinions about VR Australia 2016 by age
- Share of people regarding VR as exciting development Australia 2016 by gender
- Share of people regarding VR as exciting development Australia 2016 by age
- Share of people regarding VR as exciting development Australia 2016 by income
- Share of people that regard VR as an exciting development Australia 2016, by income
- Share of people that regard VR as an exciting development Australia 2016 by age
- Share of people that regard VR as an exciting development Australia 2016 by age
- Public attitudes towards VR in Australia 2016
- Augmented and virtual reality spending forecast in China 2018-2023
- Global augmented reality hardware unit shipments by type 2018 and 2020
- Projected size of global augmented and VR market segments 2020-2025
- Projected user base of global augmented and VR software by segment 2020-2025
- Projected share of global augmented and VR market 2025, by reality type
- Global shipments of virtual and augmented reality devices 2016-2020
- Opinion of the general public and the French gamers on virtual reality 2015
- Augmented reality: increased efficiency at the workplace in Europe 2016
- Virtual reality headsets: reasons not to buy in France 2015
- Market size of visual reality in China 2015-2020
- Number of connected devices per person in Norway 2012-2016
Further related statistics
SuperData Research. (January 24, 2019). Immersive technology consumer market revenue worldwide from 2018 to 2022, by segment (in billion U.S. dollars) [Graph]. In Statista. Retrieved December 10, 2019, from https://www.statista.com/statistics/936078/worldwide-consumer-immersive-technology-market-revenue/
SuperData Research. "Immersive technology consumer market revenue worldwide from 2018 to 2022, by segment (in billion U.S. dollars)." Chart. January 24, 2019. Statista. Accessed December 10, 2019. https://www.statista.com/statistics/936078/worldwide-consumer-immersive-technology-market-revenue/
SuperData Research. (2019). Immersive technology consumer market revenue worldwide from 2018 to 2022, by segment (in billion U.S. dollars). Statista. Statista Inc.. Accessed: December 10, 2019. https://www.statista.com/statistics/936078/worldwide-consumer-immersive-technology-market-revenue/
SuperData Research. "Immersive Technology Consumer Market Revenue Worldwide from 2018 to 2022, by Segment (in Billion U.S. Dollars)." Statista, Statista Inc., 24 Jan 2019, https://www.statista.com/statistics/936078/worldwide-consumer-immersive-technology-market-revenue/
SuperData Research, Immersive technology consumer market revenue worldwide from 2018 to 2022, by segment (in billion U.S. dollars) Statista, https://www.statista.com/statistics/936078/worldwide-consumer-immersive-technology-market-revenue/ (last visited December 10, 2019)



