
Immersive technology consumer market revenue worldwide from 2018 to 2023, by segment (in billion U.S. dollars)
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- Share of people regarding VR as exciting development Australia 2016 by gender
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- Share of people that regard VR as an exciting development Australia 2016 by age
- Public attitudes towards VR in Australia 2016
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- Share of global AR/VR spending by use case 2018
- Fields of preferred applications for virtual reality headsets worldwide 2017
- Global consumer augmented/mixed reality hardware and software market 2016-2021
- Global augmented reality hardware unit shipments by type 2018 and 2020
- Virtual reality market value in the UK 2016 and 2020
- Virtual reality offline experience store revenue in China 2016-2021
- Augmented reality: resource optimization at the workplace in Europe 2016
- U.S. favorability of VR application in training and medical support 2017
- Online sales of VR headsets on Allegro in Poland 2020
- Ownership of wearable tech China 2022, by age
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Statistics
- Share of people regarding VR as exciting development Australia 2016 by gender
- Share of people regarding VR as exciting development Australia 2016 by age
- Share of people regarding VR as exciting development Australia 2016 by income
- Share of people that regard VR as an exciting development Australia 2016, by income
- Share of people that regard VR as an exciting development Australia 2016 by age
- Share of people that regard VR as an exciting development Australia 2016 by age
- Public attitudes towards VR in Australia 2016
- Potential reservations and concerns about VR Australia 2016 by age
- Opinions about VR Australia 2016 by age
- Share of global AR/VR spending by use case 2018
- Fields of preferred applications for virtual reality headsets worldwide 2017
- Global consumer augmented/mixed reality hardware and software market 2016-2021
- Global augmented reality hardware unit shipments by type 2018 and 2020
- Virtual reality market value in the UK 2016 and 2020
- Virtual reality offline experience store revenue in China 2016-2021
- Augmented reality: resource optimization at the workplace in Europe 2016
- U.S. favorability of VR application in training and medical support 2017
- Online sales of VR headsets on Allegro in Poland 2020
- Ownership of wearable tech China 2022, by age
SuperData Research. (April 27, 2020). Immersive technology consumer market revenue worldwide from 2018 to 2023, by segment (in billion U.S. dollars) [Graph]. In Statista. Retrieved June 02, 2023, from https://www.statista.com/statistics/936078/worldwide-consumer-immersive-technology-market-revenue/
SuperData Research. "Immersive technology consumer market revenue worldwide from 2018 to 2023, by segment (in billion U.S. dollars)." Chart. April 27, 2020. Statista. Accessed June 02, 2023. https://www.statista.com/statistics/936078/worldwide-consumer-immersive-technology-market-revenue/
SuperData Research. (2020). Immersive technology consumer market revenue worldwide from 2018 to 2023, by segment (in billion U.S. dollars). Statista. Statista Inc.. Accessed: June 02, 2023. https://www.statista.com/statistics/936078/worldwide-consumer-immersive-technology-market-revenue/
SuperData Research. "Immersive Technology Consumer Market Revenue Worldwide from 2018 to 2023, by Segment (in Billion U.S. Dollars)." Statista, Statista Inc., 27 Apr 2020, https://www.statista.com/statistics/936078/worldwide-consumer-immersive-technology-market-revenue/
SuperData Research, Immersive technology consumer market revenue worldwide from 2018 to 2023, by segment (in billion U.S. dollars) Statista, https://www.statista.com/statistics/936078/worldwide-consumer-immersive-technology-market-revenue/ (last visited June 02, 2023)
Immersive technology consumer market revenue worldwide from 2018 to 2023, by segment (in billion U.S. dollars) [Graph], SuperData Research, April 27, 2020. [Online]. Available: https://www.statista.com/statistics/936078/worldwide-consumer-immersive-technology-market-revenue/