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Revenue of mobile eSports market in China 2015-2021

In 2020, it was expected that the revenue of China's mobile eSports market would reach around 65 billion yuan. The mobile eSports sector has been growing in the past. In 2018, the number of mobile eSports players was estimated to amount three billion in China.

Revenue of mobile eSports market in China from 2015 to 2019 with estimates until 2021

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Source

In cooperation with
iResearch
Release date

May 2020

Region

China

Survey time period

2015 to 2019

Special properties

calculation was based on the financial results published by related enterprises and interviews with experts in iResearch statistical forecast model

Supplementary notes

*Estimate.

Note: 1 yuan equals approximately 0.14 U.S. dollars and 0.13 euros (as of June 2020).

The market revenue of mobile e-sports industry in China:
1. The revenue from eSports competitions includes tickets, related merchandise, users’ payment, patronage, advertising, etc.
2. The revenue from derivatives of mobile e-sports refers to the revenue from core links of the industrial chain except the competitions, such as mobile eSports clubs, video streaming platforms, anchors, etc.
3. Revenue from mobile e-sports games includes the total consumption of eSports users in mainland China.
The revenue listed in this statistic doesn’t include revenue from client eSports games and competitions.

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Statistics on "eSports market in China"

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