Virtual Reality (VR)

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Statista dossier about Virtual Reality (VR)

This dossier presents a range of statistics, facts and forecasts about virtual reality (VR). It also includes several chapters with results from a survey regarding virtual reality (headsets) that was carried out by Statista in the United States in 2015.

Table of contents

  • 1. Virtual reality (VR) market size
    • Revenue forecast for virtual reality worldwide 2014-2018

    • Global virtual reality hardware market size 2016-2020

    • Global revenue from sales of virtual reality head-mounted display sales 2015-2018

    • Global revenue from sales of virtual reality input systems 2015-2018

    • Global virtual reality market size 2016-2020

    • Software revenue virtual reality worldwide 2015-2018

    • Global virtual reality software market size 2016-2020

    • Worldwide virtual reality software revenue share 2018, by category

  • 2. Virtual reality (VR) device sales
    • Unit sales worldwide of virtual reality head mounted displays 2014-2018

    • Unit sales worldwide of virtual reality input systems 2015-2018

    • Global unit shipments of virtual reality head-mounted displays 2015-2017

    • Unit sales worldwide of virtual reality headsets 2016, by device

    • Share of virtual reality headset volume sales worldwide 2016

    • Share of virtual reality headset sales value worldwide 2016, by device category

  • 3. Virtual reality (VR) users
    • Number of virtual reality users worldwide 2014-2018

    • Number of paying virtual reality users worldwide 2015-2018

    • Virtual reality (VR) users worldwide by type of device 2016

  • 4. Virtual reality (VR) Statista Survey - overall results
    • Awareness of the term 'virtual reality' in the United States 2015

    • Interest in virtual reality in the United States 2015

    • Most interesting aspect of virtual reality in the United States 2015

    • Awareness of virtual reality headsets in the United States 2015

    • Awareness of virtual reality headset brands in the United States 2015

    • Experience with virtual reality headsets in the United States 2015

    • Rating of experience with virtual reality headsets in the United States 2015

    • Negative effect of virtual reality headsets on users in the United States 2015

    • Likely negative effects of virtual reality headsets in the United States 2015

    • Users' loss of self from virtual reality headsets in the United States 2015

    • Influence of virtual reality on video games in the United States 2015

    • Amount willing to pay for VR video game in the United States 2015

    • Future applications of virtual headsets in the United States 2015

    • Personal life influence of virtual reality headsets in the United States 2015

    • Willingness to buy a virtual reality headset in the United States 2015

    • Time of virtual reality headset purchase in the United States 2015

    • Amount willing to pay for virtual reality headset in the United States 2015

  • 5. Virtual reality (VR) Statista Survey - age group breakdown
    • Interest in virtual reality in the United States 2015, by age group

    • Most interesting aspect of virtual reality in the United States 2015, by age group

    • Awareness of virtual reality (VR) headsets in the United States 2015, by age group

    • Awareness of virtual reality headset brands in the United States 2015, by age group

    • New target user groups for virtual reality headsets in the U.S. 2015, by age group

    • Experience with virtual reality headsets in the United States 2015, by age group

    • Rating of experience with virtual reality headsets in the U.S. 2015, by age group

    • Likely negative effects of virtual headsets in the United States 2015, by age group

    • Users' loss of self from virtual reality headsets use in the U.S. 2015, by age group

    • Influence of virtual reality on video games in the United States 2015, by age group

    • Amount willing to pay for VR video game in the United States 2015, by age group

    • Future applications of virtual headsets in the United States 2015, by age group

    • Personal life influence of virtual headsets in the United States 2015, by age group

    • Willingness to buy a virtual reality headset in the United States 2015, by age group

    • Time of virtual reality headset purchase in the United States 2015, by age group

    • Amount willing to pay for virtual reality headset in the US 2015, by age group

  • 6. Special focus - Oculus Rift
    • Unit sales of the Oculus Rift development kits DK1 and DK2 2015

    • Price of the Oculus Rift development kits DK1 and DK2 2015

    • Effect of Facebook acquisiton on Oculus VR in the United States 2015

    • Effect of facebook acquisiton on Oculus Rift in the U.S. 2015, by age group

    • View of success for Oculus Rift in the United States 2015

    • View of success for Oculus Rift in the United States 2015, by age group

    • View of appropriate pricing for Oculus Rift in the United States 2015

    • View of appropriate pricing for Oculus Rift in the United States 2015, by age group

  • Language: English
  • Released: June 2016
  • Source(s): Statista
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