Augmented reality (AR)

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Statista dossier about augmented reality (AR)

This dossier presents a range of statistics, facts and forecasts about augmented reality (AR). It includes chapters on the overall AR market size, statistics on the markets being influenced, as well as further information on specific technology associated with AR. In addition, the consumer perspective is investigated, notably the hunger that exists for AR technology in their daily lives. An outlook chapter explores the future of AR and the related impacts upon society and the economy going forward.

Table of contents

  • 1. Overview
    • Projected size of the augmented and virtual reality market 2016-2020

    • Global AR/VR forecast spending by segment 2020

    • Share of global AR/VR spending by segment 2020

    • Global immersive technology consumer market revenue 2018-2023, by segment

    • Global AR/VR forecast spending by country 2020

    • Monetizing methods for VR/AR/MR/XR products/services worldwide 2019

  • 2. Markets influenced
    • AR/VR use case spending CAGR worldwide 2018-2023

    • VR/AR/MR/XR technology investment directions worldwide 2016-2019

    • Augmentation of work time using extended reality (XR) technology in 2019, by industry

    • Areas of business where XR is used according to XR professionals worldwide Q3 2019

    • Level of adoption of AR/VR technology among global business executives in 2018

    • Issues that stop VR or AR/MR integration in a business worldwide Q3 2019

  • 3. Technology
    • Global augmented and virtual reality headset shipment 2015-2023

    • VR/AR quarterly headset shipments worldwide from 2016-2019

    • Global augmented and virtual reality headset shipment forecast 2019-2023

    • Projected AR/VR unit shipments worldwide 2020 & 2024, by hardware type

    • Worldwide AR headset shipment 2018-2022, by segment

    • Global augmented reality (AR) headset shipments from Q3 2018 - Q3 2019, by category

    • Organizations with the highest amount of AR/VR patents worldwide 2019

  • 4. Consumers
    • Global mobile augmented reality (AR) users 2015-2023

    • Global consumer augmented/mixed reality hardware and software market 2016-2021

    • Global AR/VR consumer content and apps market 2016-2021

    • AR experiences in media and entertainment most valued by consumers worldwide 2019

    • Global consumer appetite for AR assisted shopping experiences in 2019, by generation

  • 5. Outlook
    • Global market spend on extended reality (XR) technologies 2018-2023, by industry

    • Investment in AR/VR technology worldwide in 2023, by use case

    • Industry professionals' view on the ubiquity of extended reality (XR) technology 2019

    • Timeframe when XR professionals expect consumer adoption of AR/MR worldwide in 2019

    • XR professional's views on XR-related growth in their business worldwide Q3 2019

    • Obstacles to mass adoption of augmented reality (AR) technologies in Q1 2019

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