Video game and computer game are terms often used interchangeably. The game is defined by being controlled electronically, with corresponding imagery appearing on a computer monitor or other display. In Germany, there was around 6.4 billion euros in revenue made from the sales of computer and video games. Console games remained the most popular among buyers in recent years, while games for handhelds and mobile devices recorded falling sales. In 2022, over 50 percent of people in the country played computer games.
Playing remains a popular pastime, evidenced by German consumers spent increasing amounts of money on video games. In 2021, based on forecast figures, gamers spent 6.9 billion euros, compared to 6.3 billion euros the year before. By 2024, spending is predicted to reach 8.6 billion euros. In terms of age groups among gamers, surveys confirm that all ages play. 19 percent of gamers were aged 50-59 years, while 7 percent were younger than 9 years.
The internet has added significantly to the video game world, with gamers being able to both play on their own and join others, even teams regardless of geographical location. In 2021, revenue from online and browser game subscription fees in Germany amounted to 145 million euros, which was a a slight decrease compared to the previous year at 163 million euros. The widespread use of mobile technology also influenced the video game market in Germany, providing new openings for providers and additional gaming opportunities for consumers. In 2022, in-app purchases of smartphone and tablet gaming apps generated 2.7 billion euros in sales revenue, while app purchases brought in six million euros. The largest source of revenue by far was coming from in-app purchases.
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