Revenue from video games in Germany 2009-2022

Revenue from computer and video games (excluding hardware) in Germany from 2009 to 2022

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Sources

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Release date

April 2023

Region

Germany

Survey time period

2009 to 2022

Supplementary notes

* Change of method. The source notes the following: "Due to the increasing dynamics of digital business models the statistical methods for measuring revenues were adjusted between GfK and BIU."

**For figures from 2017 onwards the source states this: "Please note: The recent data can not be compared to the market figures for 2018 due to a change of provider and the resulting change of methods. What is new is the fact that the data for the game-app market are derived from the app market specialist App Annie." Therefore, figures prior to 2017 are just limitedly comparable to the following years.

Revenues from hardware sales (consoles and handhelds) are excluded.

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Statistics on " Video games in Germany "

Other statistics that may interest you Video games in Germany

Overview

5

PC and console games

8

Online games and apps

6

Users

8

Further related statistics

10
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* For commercial use only

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For single users
$0 USD
Always free
Access limited to Free Statistics. Premium Statistics are not included.
  • Free Statistics
Based on your interest

Starter Account

For single users
$199 USD
per month, billed annually 1
  • Free Statistics
  • Premium Statistics
  • The statistic on this page is a Premium Statistic and is included in this account.

Professional Account

For teams up to 5 people
$959 USD
per month, billed annually 1
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1 All prices do not include sales tax. The account requires an annual contract and will renew after one year to the regular list price.

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