South Korean game publishers have seen recent successes in the stock market.
In 2022, South Korean game publisher Nexon posted a revenue of around 3.3 trillion South Korean won. The South Korean-Japanese game publisher is best known for games such as Final Fantasy 14 and MapleStory. While the traditional big publishers still lead in terms of revenue, new and upcoming Estimated sales revenue of leading video game publishers in South Korea in 2022 (in trillion South Korean won)
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Other statistics that may interest you PC gaming in South Korea
Overview
6
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PC gamer demographics
5
- Premium Statistic Share of gamers South Korea 2023, by platform
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Preferences and behaviors
5
- Premium Statistic Preferred PC game genres South Korea 2023
- Premium Statistic Most preferred PC game genre South Korea 2023
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PC bangs
7
- Premium Statistic PC bang sales South Korea 2015-2022
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- Premium Statistic Leading genres in PC bangs in South Korea December 2023
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Leading companies
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- Premium Statistic Leading game publishers revenue in South Korea 2022
- Basic Statistic Nexon annual revenue 2008-2023
- Premium Statistic Sales revenue Netmarble 2015-2023
- Premium Statistic Sales revenue NCSoft 2014-2023
- Premium Statistic Sales revenue Karfton 2014-2023
- Premium Statistic Sales revenue Kakao Games 2015-2023
Microtransactions
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- Premium Statistic Purchasing rate of PC in-game money or items in South Korea 2018-2023
- Premium Statistic Purchasing rate of PC in-game money or items in South Korea 2023, by gender
- Premium Statistic Purchasing rate of PC in-game money or items in South Korea 2023, by age group
- Premium Statistic Microtransaction payments distribution for in-game money or items in South Korea 2023
- Premium Statistic Average amount spent on PC in-game transactions in South Korea 2023, by age group
- Premium Statistic Distribution of payment methods for PC microtransactions in South Korea 2023
Further related statistics
18
- Capcom consumer game unit sales 2004-2023
- Major Japanese game companies' sales 2017
- Forecast: revenue computer game publishing Germany 2009-2020
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- Industry revenue of “publishing of computer games“ in Germany 2012-2025
- Industry revenue of “publishing of computer games“ in France 2012-2025
- Industry revenue of “publishing of computer games“ in Greece 2012-2025
- Industry revenue of “publishing of computer games“ in Portugal 2012-2025
- Industry revenue of “publishing of computer games“ in the United Kingdom 2012-2025
- Industry revenue of “publishing of computer games“ in Bulgaria 2012-2025
- Industry revenue of “publishing of computer games“ in Poland 2012-2025
- Industry revenue of “publishing of computer games“ in Sweden 2012-2025
- Industry revenue of “publishing of computer games“ in Denmark 2012-2025
- Self-publishing video game rate in France 2014-2022
- Financing mechanisms of video game development studios in France 2019
- Industry revenue of “Manufacture of motorcycles“ in South Korea 2012-2024
- Industry revenue of “mining and processing of non-ferrous metal ores“ in China 2012-2025
- Tin plate production volume South Korea 2016-2021
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Statistics
- Capcom consumer game unit sales 2004-2023
- Major Japanese game companies' sales 2017
- Forecast: revenue computer game publishing Germany 2009-2020
- Industry revenue of “publishing of computer games“ in Romania 2012-2025
- Industry revenue of “publishing of computer games“ in Germany 2012-2025
- Industry revenue of “publishing of computer games“ in France 2012-2025
- Industry revenue of “publishing of computer games“ in Greece 2012-2025
- Industry revenue of “publishing of computer games“ in Portugal 2012-2025
- Industry revenue of “publishing of computer games“ in the United Kingdom 2012-2025
- Industry revenue of “publishing of computer games“ in Bulgaria 2012-2025
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- Industry revenue of “publishing of computer games“ in Sweden 2012-2025
- Industry revenue of “publishing of computer games“ in Denmark 2012-2025
- Self-publishing video game rate in France 2014-2022
- Financing mechanisms of video game development studios in France 2019
- Industry revenue of “Manufacture of motorcycles“ in South Korea 2012-2024
- Industry revenue of “mining and processing of non-ferrous metal ores“ in China 2012-2025
- Tin plate production volume South Korea 2016-2021
Electronic Times Internet. (February 6, 2023). Estimated sales revenue of leading video game publishers in South Korea in 2022 (in trillion South Korean won) [Graph]. In Statista. Retrieved June 01, 2024, from https://www.statista.com/statistics/1263913/south-korea-leading-game-publishers-revenue/
Electronic Times Internet. "Estimated sales revenue of leading video game publishers in South Korea in 2022 (in trillion South Korean won)." Chart. February 6, 2023. Statista. Accessed June 01, 2024. https://www.statista.com/statistics/1263913/south-korea-leading-game-publishers-revenue/
Electronic Times Internet. (2023). Estimated sales revenue of leading video game publishers in South Korea in 2022 (in trillion South Korean won). Statista. Statista Inc.. Accessed: June 01, 2024. https://www.statista.com/statistics/1263913/south-korea-leading-game-publishers-revenue/
Electronic Times Internet. "Estimated Sales Revenue of Leading Video Game Publishers in South Korea in 2022 (in Trillion South Korean Won)." Statista, Statista Inc., 6 Feb 2023, https://www.statista.com/statistics/1263913/south-korea-leading-game-publishers-revenue/
Electronic Times Internet, Estimated sales revenue of leading video game publishers in South Korea in 2022 (in trillion South Korean won) Statista, https://www.statista.com/statistics/1263913/south-korea-leading-game-publishers-revenue/ (last visited June 01, 2024)
Estimated sales revenue of leading video game publishers in South Korea in 2022 (in trillion South Korean won) [Graph], Electronic Times Internet, February 6, 2023. [Online]. Available: https://www.statista.com/statistics/1263913/south-korea-leading-game-publishers-revenue/