Revenue of the card games industry worldwide 2018-2028

Revenue of the card games market worldwide from 2018 to 2028

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Supplementary notes

Data provided by Statista Market Insights are estimates.

Definition:

Card games are games played using a deck of cards, typically consisting of 52 playing cards with four different suits: hearts, diamonds, clubs, and spades. These games can be played with varying numbers of players and can be categorized into various types, such as trick-taking games, shedding games, and matching games. Card games are popular across all age groups and are played for both entertainment and gambling purposes. The market for card games is driven by factors such as the availability of a wide variety of games, the convenience of playing with a small group of people, and the affordability of card decks.

Additional Information:

The market comprises revenue and average revenue per capita. Figures are generated through both online and offline sales channels and include spending by consumers (B2C) and enterprises (B2B). Key players in the market are companies such as Bicycle Cards, Hasbro, and Mattel. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.

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