Video Game Subscription Services

Google's Stadia Fails to Break Through

Less than three years after its launch in November 2019, Google is shutting down its cloud gaming service Stadia. Despite arriving just in time for the video game boom that was ignited by the Covid-19 pandemic, the service never gained traction with consumers, as cloud gaming has yet to reach its full potential.

According to findings from Statista’s Global Consumer Survey, Stadia trailed other gaming subscription services both in terms of recognition and usage. Among a sample of 1,244 U.S. adults surveyed between March and July 2022, just 29 percent had heard of Stadia, while a meager 3 percent had used the service in the past 12 months. That’s a longshot from the more traditional PlayStation Plus and Xbox Game Pass subscriptions, which 63 percent of respondents were familiar with.

“While Stadia's approach to streaming games for consumers was built on a strong technology foundation, it hasn't gained the traction with users that we expected so we’ve made the difficult decision to begin winding down our Stadia streaming service,” Google wrote in a blog post. In an applaudable gesture of gratitude towards Stadia’s early adopters and users, Google will be refunding all Stadia hardware purchases made through the Google Store as well as all game and add-on purchases made through the Stadia store.

Description

This chart shows the share of U.S. adults knowing/using selected video game subscriptions services.

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Which of the following reasons would most likely prevent you from subscribing to a console-free gaming service, or cloud gaming (Google Stadia)?
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Are you concerned that paid subscription services (e.g. Xbox Game Pass, Google Stadia Pro, EA Play) will devalue individual game prices?
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Gamers who are interested in a live streaming console-less gaming service subscription in South Korea in 2020
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Do you use cloud gaming platforms?
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Which of the following cloud gaming services have you heard about?
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Subscriber count of leading cloud gaming services worldwide as of 4th quarter 2021 (in millions)

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