Daily time spent playing video games per capita in the United States in 2008, 2013 and 2018 (in minutes)

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 Time in minutes
2008 -
2013* -
2018** -
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The statistic presents data on the amount of time spent playing video games daily per capita in the United States in 2008. It also offers an estimate for 2013 and a forecast for 2018. An average U.S. consumer spent 17.8 minutes daily playing video games in 2008.


Playing video games – additional information

Veronis Suhler Stevenson estimated that the daily time spent with games would grow by five minutes between 2008 and 2013, from nearly 18 minutes per day to more than 23. According to their projection, it will be extended by another five minutes in the following five years, growing to 28.3 minutes in 2018. In comparison to mass media, the 2013 result for time spent playing video games is not impressive. Games ranked fifth in media usage, behind cable and broadcast TV as well as radio and pure-play internet. However, they outranked newspapers, magazines, and pure-play mobile media, among others. In 2018, video games are expected to keep their place as the fifth-most used medium.
The global video games industry generated an estimated 93.3 billion U.S. dollars in revenue in 2013. According to Gartner’s projections, the revenue will grow to more than 101.6 billion in 2014 and 111.1 billion in 2015. The U.S. video games market was estimated to have a value of about 14 billion dollars in 2013 and PwC expects it to reach 16.3 billion in 2015. Online gaming revenue will grow from 2.6 billion to three billion over the same period.
The largest players in the gaming industry are game publishers such as Sony Computer Entertainment, Microsoft, and Nintendo. Sony, from Tokyo, Japan, was the largest game publisher worldwide in 2012, generating revenues worth 7.13 billion euros. Microsoft ranked second with 6.89 billion and Nintendo third with 6.2 billion. Fourth in line was Activision Blizzard, with a comparatively low revenue totaling 3.77 billion euros.

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