Global PC and console games revenue in 2014 and 2019 (in billion U.S. dollars)

This graph shows a forecast of global PC and console games revenue in 2014 and 2019. Juniper Research projected the revenue would decrease from 46.5 billion U.S. dollars in 2014 to 41 billion U.S. dollars in 2019.

Video games revenue - additional information

The video game market is a prominent one, being valued more after every year. With the recent release of new gaming consoles, such as the Xbox One and the Playstation 4, along with the development of PCs, tablets and smartphones that are more capable of gaming, the gaming industry has been continuously growing. In general, the global video game market was valued at 70.8 billion U.S. dollars in 2014.
In 2012, video games earned revenue of 78.87 billion U.S. dollars. A different projection estimated that this value would grow to 93.28 billion U.S. dollars the following year and as high as 111.06 billion U.S. dollars in 2015. This increase could potentially be attributed to the fact that more gaming devices are being developed and released in the market. In 2009, revenue of video games in the U.S. amounted to 39.59 billion U.S. dollars and that value has increased to 41 billion U.S. dollars as of 2014.
There is only a slight increase in revenue, however it is expected that these revenues will continue to grow due to higher demand. In 2013, it was estimated that an average U.S. consumer spent 23.2 minutes daily playing video games, an increase from 17.8 minutes in 2008. The amount of time spent playing video games daily is expected to increase by 2018, where a total of 28.3 minutes would be spent daily playing video games.

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 Revenue in billion U.S. dollars
2014 46.5
2019 41
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