This statistic shows the global mobile payment revenue from 2015 to 2019. The worldwide mobile payment revenue in 2015 was 450 billion U.S. dollars and is expected to surpass 1 trillion U.S. dollars in 2019.
The spread of mobile devices like smartphones and tablets has lead to the strong growth of mobile commerce. In the third quarter of 2015, mobile e-commerce spending in the United States amounted to 11.4 billion US dollars. The possibilities to shop on mobile devices or specially designated mobile apps are plentiful: online market leaders eBay and Amazon offer designated mobile shopping apps and sites and brick-and-mortar stores such as BestBuy or Target are also catching up. In many physical stores, mobile devices can also be used as payment method by using NFC technologies to scan digital wallets. One of the early players taking advantage of mobile payments is Starbucks - as of the third quarter of 2015, the coffee chain processed more than 9 million mobile app transactions in the United States per week.
Aside from physical goods, other strong drivers of mobile spending are digital content such as mobile games or event tickets. With the increasing affordability of media downloads and streaming, online stores such as Google Play or Apple’s iTunes are able to generate revenue through digital media sales. It is common for mobile gaming apps to generate part of their revenue through virtual content and item sales. Chat apps such as LINE or Kakaotalk have begun to monetize through the sales of stickers and games, all of which are paid through the mobile device they are running on.