Computer and video game sales in the United States from 2000 to 2015 (in billion U.S. dollars)

This timeline shows data on computer and video game sales in the United States from 2000 to 2015. Sales grew from 5.5 billion U.S. dollars to 16.5 billion in this period.


Computer and video games sales in the U.S. – additional information

Computer and video game sales in the United States have risen steadily since 2000, reaching a peak of 17.1 billion U.S. dollars in 2010 before falling to 15.2 billion U.S. dollars in 2012. Since then, the market has recovered and the latest calculations indicate revenue from computer and video game sales reached 16.5 billion U.S. dollars in 2015. Monthly revenue figures reveal a common pattern in game sales in the United States. Generally, the video game industry celebrates its highest sales during the winter holiday months, when revenues spike significantly as video games make very popular Christmas gifts.

Additionally, based on recent unit sales data, we can draw certain conclusions about the genre preferences of U.S. gamers. In 2015, strategy games were the most popular genre of computer games sold in the United States, accounting for more than a third of sales that year. The next highest share belonged to casual games with 25.8 percent of the market, and role-playing games with an 18.7 percent share. When it comes to favorite titles, PC gamers had bought 7.93 million copies of The Sims 3, making it the highest selling PC game as of December 2015. On the other hand, the most highly anticipated PC game of 2015 was Fallout 4. Therefore, it comes as no surprise that in only 24 hours after its release, the game had already generated 750 million U.S. dollars in sales revenues.

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 Sales in billion U.S. dollars
2000 5.5
2001 6
2002 6.9
2003 7
2004 7.3
2005 6.9
2006 7.3
2007 9.5
2008 11.7
2009* 10.1
2010* 17.1
2011* 16.7
2012* 15.2
2013* 15.4
2014* 15.4
2015* 16.5
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