This timeline shows data on computer and video game sales in the US from 2000 to 2012. Sales grew from USD 5.5 billion to USD 14.8 billion in this period.
Computer and video games sales in the United States
Computer and video games sales in the United States have risen steadily since 2000, reaching a peak of almost 17 billion US dollars in 2010 before falling to 14.8 billion US dollars in 2012. Though the timeline depicts a 4.5 billion US dollar growth in sales between 2008 and 2009, this depiction is due in part to changes in the source’s research methodology. Figures for the years 2000 to 2008 represent sales of new physical content at retail only. Figures from 2009 to 2012 represent total sales (see source and further information below), which includes consumer spending on subscriptions, digital full games, digital add-on content, mobile apps, social network gaming and other physical delivery.
According to source of the data, The NPD Group (Retail Tracking Service), the 2012 total sales figure is composed of 6.7 billion US dollars in sales of video games (played on a video game console), 380 million US dollars in sales of computer games, and 7.7 billion US dollars in sales of games on other formats.
Although sales appear to have risen since 2000, unit sales of physical content at retail have fallen. The NPD Group reports that unit sales fell from 290.1 million units of computer and video games in 2009 to 188 million units sold in 2012.
This statistic is indicative of continuing diversification of the games market. Since 2009, sales of computer and video games on other formats have risen from 5.4 billion US dollars to 7.7 billion US dollars in 2012 (190184). Meanwhile, traditional sales of both computer games and video games have fallen.