The global revenue change in the 'VR Headsets' segment of the consumer electronics market was forecast to decrease between 2024 and 2029 by in total 6.8 percentage points. This overall decrease does not happen continuously, notably not in 2026 and 2028. The indicator is estimated to amount to 1.62 percent in 2029.
Find other key market indicators concerning the revenue and volume.
Data provided by Statista Market Insights are estimates.
Definition:
VR (Virtual Reality) headsets are devices that immerse the user in a virtual world or environment. They typically consist of a headset with a built-in display and sensors that track the user's head movements and position, creating the illusion of being inside the virtual world. VR headsets can be standalone, requiring no additional hardware, or they can be connected to a computer or game console. They are used for a variety of applications, including gaming, education, training, and simulations. VR technology is still relatively new and rapidly evolving, with new devices and applications being developed all the time.
Additional Information:
The market comprises revenue, average revenue per capita, volume, average volume per capita and price. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies like Oculus, HTC, and Sony. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Statista. (June 28, 2024). Revenue growth of the VR headsets market worldwide from 2020 to 2029 [Graph]. In Statista. Retrieved November 01, 2024, from https://www.statista.com/forecasts/1331894/vr-headset-revenue-growth-worldwide
Statista. "Revenue growth of the VR headsets market worldwide from 2020 to 2029." Chart. June 28, 2024. Statista. Accessed November 01, 2024. https://www.statista.com/forecasts/1331894/vr-headset-revenue-growth-worldwide
Statista. (2024). Revenue growth of the VR headsets market worldwide from 2020 to 2029. Statista. Statista Inc.. Accessed: November 01, 2024. https://www.statista.com/forecasts/1331894/vr-headset-revenue-growth-worldwide
Statista. "Revenue Growth of The Vr Headsets Market Worldwide from 2020 to 2029." Statista, Statista Inc., 28 Jun 2024, https://www.statista.com/forecasts/1331894/vr-headset-revenue-growth-worldwide
Statista, Revenue growth of the VR headsets market worldwide from 2020 to 2029 Statista, https://www.statista.com/forecasts/1331894/vr-headset-revenue-growth-worldwide (last visited November 01, 2024)
Revenue growth of the VR headsets market worldwide from 2020 to 2029 [Graph], Statista, June 28, 2024. [Online]. Available: https://www.statista.com/forecasts/1331894/vr-headset-revenue-growth-worldwide