Virtual Reality

Virtual Reality Has Yet to Make a Big Impression

As Google’s developer conference I/O 2017 is about to kick off, rumor has it that the company might show off a new virtual reality headset at the event. The rumored headset reportedly won’t require a PC or a smartphone and is described as featuring “cutting-edge” technology.

So far, virtual reality has not lived up to the hype that surrounded the technology in recent years. Despite several headsets finally hitting the market in 2016, the consumer response to VR devices has been tepid at best.

According to Nielsen’s latest Games 360 report, very few Americans are seriously considering buying a VR headset. The reasons for the lack of interest are summed up by a separate study by Thrive Analytics, which finds that many consumers simply aren’t interested in virtual reality.

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This chart illustrates the limited interest in virtual reality in the United States.

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Level of interest in virtual reality (VR) in the United States as of June 2025, by age
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Interest in virtual reality (VR) in the United States as of June 2025, by use case
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Level of interest in augmented reality (AR) in the United States as of June 2025, by age
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Reasons for not owning a virtual reality headset according to internet users in the United States as of March 2022
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Consumer interest in using virtual reality (VR) and augmented reality (AR) while shopping in the United States in 2020
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Reasons to like virtual reality (VR) in the United States as of October 2022, by use case

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