Virtual Reality (VR) - Statistics & Facts

Virtual Reality (VR) - Statistics & Facts

Statistics and facts about Virtual Reality (VR)

Through the use of specific hardware and software, virtual reality - sometimes called 'immersive multimedia,' as well as 'virtual environment (VE)' or 'computer-simulated life' - can help replicate or create an environment, based on reality or the imagination of the creator. The aim of VR is to create a sensory experience for the user sometimes including sight, touch, hearing, smell, or even taste.

In order to experience virtual reality, the user needs a specific set of hardware. The most important device that helps the user immerse in the virtual environment is probably the head-mounted display (HMD) - a wraparound headset which does not allow light or images from the real world to interfere with the virtual one. The installed base of virtual reality headsets was estimated at around seven million in 2016 and is forecast to grow to 37 million by 2020. The Samsung Gear VR was the best selling VR device in 2016 with 4.3 million units. Other virtual reality devices of which at least 200 thousand units were sold in 2016 include the PlayStation VR, HTC Vive, Google Daydream and the Oculus Rift.

The VR industry is growing at a fast pace, with revenues from virtual reality hardware and software projected to increase from 3.7 billion U.S. dollars in 2016 to more than 40 billion U.S. dollars by 2020. Another forecast projects revenues from the global virtual reality market to reach 21.5 billion U.S. dollars in 2020. Mobile based virtual reality head-mounted displays are forecast to account for about 75 percent of global VR display sales by that time, as the number of mobile virtual reality users worldwide is forecast to grow to more than 130 million.

Picture: Wikimedia/cc, Carl Zeiss

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Facts on Virtual Reality (VR)
Market size forecastValuesStatistic
Projected economic impact of VR/AR technologies by 2020 (medium adoption)15.6bn USD Details →
Global augmented and virtual reality market size 2020143.3bn USD Details →
Forecast virtual reality market revenue worldwide 202021.5bn USD Details →
Installed base of augmented, virtual and mixed reality devices worldwide 2020320m Details →
Americas region share of the global virtual reality market83% Details →
VR hardware & softwareValuesStatistic
VR software and hardware market size worldwide 202040.4bn USD Details →
Global virtual reality software market size 202024.5bn USD Details →
Games as share of the virtual reality software market 201848% Details →
VR gaming revenue worldwide in 20175.8m USD Details →
Installed base of AR/VR devices worldwide 2020455m Details →
Head-mounted displays (HMD)ValuesStatistic
Virtual reality headsets installed base worldwide 202037m Details →
Number of virtual reality headsets worldwide 202082m Details →
Sales of virtual reality head-mounted displays worldwide 202068m Details →
Estimated VR standalone HDM shipments worldwide 202014.1m Details →
Brands & platform sharesValuesStatistic
Installed base of standalone virtual reality devices worldwide 20204.5m Details →
Mobile phone based VR headsets as share of total VR units worldwide 201687% Details →
Forecast unit shipments of the Oculus Rift worldwide 20171.2m Details →
Share of Samsung Gear VR of global headset installed base 201616% Details →

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