The eCommerce Apparel market is a sector of online retailing that focuses on selling clothing and fashion accessories through digital channels. The purpose of eCommerce Apparel is to provide consumers with a convenient and accessible way to purchase a wide range of apparel products, including dresses, shirts, pants, shoes, and accessories like handbags, jewelry, and hats.
The relevance of the eCommerce Apparel market lies in its ability to offer consumers a vast selection of products at competitive prices, with the added convenience of home delivery. It also enables brands and retailers to reach customers across different geographies and demographics, expanding their customer base and sales potential.
The eCommerce Apparel market has experienced significant growth in recent years, driven by factors such as the increasing popularity of online shopping, the rise of direct-to-consumer brands, and the COVID-19 pandemic, which has led to more time spent at home and an increased focus on comfortable and casual clothing.
Examples of successful eCommerce Apparel businesses include ASOS, which offers a wide range of fashion products for women and men, and Zappos, which specializes in shoes and accessories. Additionally, online marketplaces like Amazon and Walmart have expanded their apparel offerings, providing consumers with more options for ordering their favorite clothing items online.
The eCommerce market for Apparel consists of five different markets:
The Children's Apparel market includes Coats & Jackets, Blazers, Suits & Ensembles, Dresses & Skirts, Trousers, Shirts & Blouses, Jerseys, Sweatshirts & Pullovers, Sports & Swimwear (Sportswear, Swimwear), Night & Underwear, T-Shirts, Tights & Leggings, Socks, Baby Clothes, Clothing Accessories & Other Clothes (Gloves, Shawls & Scarves, Belts, Hats & Caps, Ties & Bow Ties, Leather Clothes, Felt and Fur & Other Clothes).
The Luxury Apparel market contains the digital sales of luxury apparel brands, while mass-market products are excluded.
The Men's Apparel market comprises Coats & Jackets, Blazers, Suits, Trousers, Shirts, Jerseys, Sweatshirts & Pullovers, Sports & Swimwear (Performance Apparel, Sports-Inspired Apparel, Swimwear), Night & Underwear, T-Shirts, Socks, Clothing Accessories & Other Clothes (Gloves, Shawls & Scarves, Belts, Hats & Caps, Ties & Bow Ties, Leather Clothes, Felt and Fur & Other Clothes).
The Other Apparel market includes, among others, skorts, outerwear, and clothing accessories such as bandanas, handkerchiefs, and tie clips. Work clothes, toddler and baby clothes, outdoor clothing, as well as other personal accessories, such as watches and jewelry, handbags, or similar items that do not count as actual articles of clothing, are not included in this market.
Apparel comprises revenues, users, average revenue per user, and penetration rates. Revenues are derived from annual filings, national statistical offices, Google- and Alibaba-Trends and industry knowledge. Sales Channels show online and offline revenue shares, as well as, desktop and mobile sales distribution. Revenues are including VAT. The market only displays B2C revenues and users for the above-mentioned markets, hence C2C, B2B and reCommerce is not included. Additional definions can be found on each respective market page.
Key players in the market are companies like Amazon, Taobao, JD, SHEIN, Target, and Asos.
Market numbers for the total market sizes (online + offline) can also be found on the respective pages of the Consumer Market Insights.
Personalized styling service that curates outfits based on individual preferences and sends them directly to customers' homes such as Stitch Fix
Data refers to B2C enterprises. Figures are based on the sale of physical goods via a digital channel to a private end consumer. This definition encompasses purchases via desktop computers (including notebooks and laptops) as well as purchases via mobile devices (e.g., smartphones and tablets). The following are not included in the eCommerce market: digitally distributed services (see instead: eServices), digital media downloads or streams, digitally distributed goods in B2B markets, and the digital purchase or resale of used, defective, or repaired goods (reCommerce and C2C). All monetary figures refer to the annual gross revenue and do not factor in shipping costs.
Modeling approach / Market size:
Market sizes are determined by a combined top-down and bottom-up approach, based on a specific rationale for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Statista Global Consumer Survey), data on shopping behavior (e.g., Google Trends, Alibaba Trends), and performance factors (e.g., user penetration, price/product). Furthermore, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration, and population. This data helps us estimate the market size for each country individually.
In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, internet penetration, and population.
The market is updated twice per year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the Russia/Ukraine war is considered at a country-specific level.