Consumer Electronics - ASEAN

  • ASEAN
  • In 2024, the revenue in the Consumer Electronics market in ASEAN amounts to US$55.7bn.
  • It is projected to grow annually by 1.44%, representing a compound annual growth rate (CAGR) between 2024 and 2028.
  • The largest segment in this market is Telephony, with a market volume of US$29.7bn in 2024.
  • When compared globally, in China generates the highest revenue in the Consumer Electronics market, amounting to US$218.6bn in 2024.
  • Taking into account the total population, per person revenues in ASEAN are estimated to be US$80.62 in 2024.
  • Looking ahead, the volume in the Consumer Electronics market is expected to reach 647.0m pieces by 2028.
  • Additionally, a volume growth of 1.7% is anticipated in 2025.
  • The average volume per person in the Consumer Electronics market is projected to be 0.9pieces in 2024.
  • In Thailand, the consumer electronics market is booming, with a strong demand for smartphones and smart home devices.

Key regions: United States, Worldwide, India, Europe, Germany

 
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Analyst Opinion

The consumer electronics market is in a state of constant development as smart electronic devices continue to replace traditional products in the consumer electronic market. Smartphones dominate the market by generating the highest revenues for consumer electronics, whereby the key players of Apple and Samsung also use their technology for other electronic devices, enabling them to expand their dominance in the market. New key players threatening Apple and Samsung’s market position are Chinese competitors such as Xiaomi and Huawei which are showing record growth levels for smartphones and other electronic products. The key drivers in the market which foresee future growth potential are the following: the expansion of 5G networks allowing massive amounts of data to be transferred in real-time, promoting concepts such as smart cities and the interconnectivity of objects; virtual reality which is being led by Metaverse, previously known as Facebook, promising to create a parallel world; and the gaming sector, which subsequently can integrate virtual reality technologies to create a gaming experience which can enables the virtual and the real to be combined.

Methodology

The Consumer Electronics market is built on resources from the Statista platform as well as on in-house market research, national statistical offices, international institutions, trade associations, companies, the trade press, and the experience of our analysts. We evaluate the status quo of the market, monitor trends, and create an independent forecast regarding market developments of the global Consumer Electronics industry.

Overview

  • Revenue
  • Key Players
  • Volume
  • Price
  • Analyst Opinion
  • Sales Channels
  • Global Comparison
  • Methodology
  • Key Market Indicators
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