Home Entertainment - Canada

  • Canada
  • Revenue in the Home Entertainment market is projected to reach US$269.8m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2028) of 2.90%, resulting in a projected market volume of US$302.5m by 2028.
  • In the Home Entertainment market, the number of active households is expected to amount to 3.5m users by 2028.
  • Household penetration will be 11.2% in 2024 and is expected to hit 20.3% by 2028.
  • The average revenue per installed Smart Home currently is expected to amount to US$145.70.
 
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Analyst Opinion

The Home Entertainment market in Canada has been experiencing significant growth in recent years. Customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors have all contributed to this development.

Customer preferences in Canada have shifted towards more immersive and interactive home entertainment experiences. Consumers are increasingly seeking out products and services that offer high-quality audio and video, as well as advanced features such as virtual reality and augmented reality. This demand for immersive experiences has driven the growth of technologies such as 4K Ultra HD televisions, home theater systems, and gaming consoles.

Trends in the market have also played a role in the development of the Home Entertainment market in Canada. Streaming services have become increasingly popular, with consumers opting for online platforms to access their favorite movies, TV shows, and music. This shift towards digital content has led to a decline in physical media sales, such as DVDs and CDs.

Additionally, the rise of smart home technology has enabled consumers to integrate their home entertainment systems with other devices, creating a seamless and connected experience. Local special circumstances have further contributed to the growth of the Home Entertainment market in Canada. The country has a strong culture of entertainment and media consumption, with Canadians spending a significant amount of their leisure time engaging with various forms of entertainment.

This cultural affinity for entertainment has created a favorable environment for the growth of the Home Entertainment market. Underlying macroeconomic factors have also played a role in the development of the Home Entertainment market in Canada. The country has experienced steady economic growth, with a strong job market and high disposable income levels.

This has allowed consumers to allocate a larger portion of their income towards entertainment and leisure activities, including home entertainment. Additionally, advancements in technology and the increasing affordability of home entertainment products have made them more accessible to a wider range of consumers. In conclusion, the Home Entertainment market in Canada has experienced significant growth due to customer preferences for immersive experiences, trends in the market such as streaming services and smart home technology, local special circumstances such as a strong culture of entertainment consumption, and underlying macroeconomic factors including economic growth and increased affordability.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the sales of smart home products, excluding taxes.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market category. As a basis for evaluating markets, we use the Statista Global Consumer Survey, market data from independent databases and third-party sources, and Statista interviews with market experts. In addition, we use relevant key market indicators and data from country-specific associations, such as household internet penetration and consumer spending for households. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting innovative products due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward smart home integration.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated once a year, in case market dynamics change we do more frequent updates.

Overview

  • Revenue
  • Key Players
  • Product Types
  • Global Comparison
  • Analyst Opinion
  • Methodology
  • Key Market Indicators
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