Video gaming market leaders

The Statista dossier
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Statista dossier on video gaming software market leaders worldwide

Table of contents

  • 1. Global market overview
    • Leading gaming markets worldwide 2020, by revenue

    • Games market revenue worldwide 2015-2020, by region

    • Mobile games revenue worldwide 2018-2019, by region

    • Game revenues of global companies as of Q4 2020

    • Market value of the largest gaming companies worldwide 2021

    • EV/R of selected digital media verticals worldwide 2020

    • Leading gaming companies worldwide 2021, by EV/EBITDA

    • Workforce of leading Western gaming companies 2020

    • Workforce of leading Asian gaming companies 2020

  • 2. North America
    • Activision Blizzard (ATVI) net revenue 2015-2020, by platform

    • Activision Blizzard (ATVI) net income 2005-2020

    • Electronic Arts (EA) net revenue 2013-2021, by platform

    • Electronic Arts (EA) net income 2005-2021

    • Take-Two Interactive annual revenue FY 2015-2021, by platform

    • Take Two Interactive annual net income FY 2006-2021

    • Zynga annual revenue 2008-2020, by segment

    • Zynga annual net income 2008-2020

  • 3. Spotlight: Japan
    • Sony game and network services: net sales FY2018-2020, by segment

    • Sony game and network services: net sales & operating income FY 2012-2020

    • Nintendo: net sales 2008-2020

    • Nintendo: net income 2008-2020

    • Square Enix gaming net sales FY 2013-2021, by segment

    • Square Enix net income FY 2004-2021

    • Capcom net sales 2008-2021, by operating segment

    • Capcom net income 2002-2021

    • Sega Sammy Holdings sales revenue FY 2015-2020, by segment

    • Sega Sammy Holdings net profit FY 2010-2020

    • Bandai Namco annual video game sales 2017-2021

    • Net income of Bandai Namco worldwide from 2006 to 2019

    • GungHo Online Entertainment net sales 2015-2020, by platform

    • GungHo Online Entertainment net profit 2012-2020

    • Nexon annual revenue 2008-2020

    • Nexon annual net income 2008-2020

  • 4. Asia
    • Tencent's annual online games revenue 2010-2020

    • Net profit of Tencent 2010-2020

    • NetEase's revenue 2008-2020, by segment

    • Gross profit of NetEase 2008-2020

    • Game revenue of 37 Interactive Entertainment 2015-2020, by type

    • Net profit of 37 Interactive Entertainment 2013-2020

    • NCsoft sales revenue 2014-2020

    • NCsoft net income 2014-2020

    • Netmarble operating revenue 2014-2020

    • Netmarble operating profit 2014-2020

  • 5. Europe & Middle East
    • Ubisoft annual net sales as of FY 2020-21

    • Ubisoft annual net income as of FY 2020-21

    • Embracer Group net revenue FY 2014-2021

    • Embracer Group net profit FY 2014-2021

    • CD Projekt global sales revenue 2019-2020, by revenue source

    • Value of CD Projekt net profit worldwide 2015-2020

    • Paradox Interactive annual revenue 2014-2020

    • Paradox Interactive net income 2014-2020

    • Supercell annual revenue 2012-2020

    • Supercell annual EBITDA 2013-2020

    • Digital Bros annual net revenue 2017-2020, by segment

    • Digital Bros annual net income 2015-2020

    • Playtika annual revenue 2018-2020

    • Playtika annual net income 2018-2020

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