Retail revenue of the U.S. video game industry from February 2014 to February 2017 (in billion U.S. dollars)

Loading statistic...
Revenue in billion U.S. dollars
Feb '150.96
Mar '150.97
Apr '150.6
May '150.51
Jul '150.56
Aug '150.57
Sept '151.09
Oct '150.83
Nov '152.6
Dec '153.28
Jan '160.64
Feb '160.92
Mar '160.96
Apr '160.51
May '160.53
Jun '160.65
Jul '160.48
Aug '160.57
Sept '160.84
Oct '160.86
Nov '161.97
Dec '162.78
Jan '170.61
Feb '170.72
Complete Source Details
About This Statistic

The statistic contains data on the total retail revenue of the U.S. video game industry. In January 2016, the revenue in the United States amounted to approximately 636.7 million U.S. dollars, down from 630 million a year earlier. Here you can find the monthly retail sales figures broken down by segment.

Additional info: Monthly retail revenue of the U.S. video game industry

The figures presented above clearly show that gaming is in an advanced state of digitization. Sales revenue generated by the physical retail channel contracted by 25 percent between May 2012 and May 2013, from 517 million U.S. dollars to 386 million. Both hardware and software sales lost 31 percent of their worth.

The most recent annual figures show that revenue generated by the physical channel contracted by 22 percent in 2012, from 16.99 billion U.S. dollars in 2011 to 13.26 billion in 2012. Software for consoles and portables sold through the physical channel generated 23 percent less revenue. If PC games are included, the result improves slightly to a loss of just 22 percent of the revenue.

On the other hand, as might be expected digital sales have been increasing. In 2009, digital accounted for 20 percent of the revenue and this doubled by the end of 2012. Digital delivery formats revenue grew from 5.4 billion U.S. dollars to 7.7 billion over the same time period.

Show more…
Special Functions
Download as ...
Graphic (PNG)
Excel (XLS)
PowerPoint (PPT)
Research Alerts
Download started
Please be patient - this may take a moment

Statista Accounts: Access All Statistics. Starting from $708 / Year

Statistics on "Video game market in the U.S."

The most important statistics
The most important statistics
The most important statistics

Related Studies: Available to Download in PDF or PPTX Format

Video game market in the U.S.

All Information
in One Presentation

Video game market in the U.S.

Everything On "Video game market in the U.S." in One Document: Edited and Divided into Handy Chapters. Including Detailed References.

Statista for Your Company: The Research and Analysis Tool

  • Product Film
  • Statistics
  • Downloads

Our Premium Statistics - facts for your business

Currently, Statista provides more than 1 million statistics. 93 percent (all Premium content) are exclusively accessible via our professional accounts.

Unlimited access

As a Statista Premium customer, you receive unlimited access to all statistics at all times. Including downloads of data in the most common formats (XLS, PDF & PNG). Create relevant and significant statistics in no time.

You are in good company

Further Content: Statistics, Studies, and Topic Pages

Our Business Solutions: Save Time and Money



per year
Your advantages
  • Full access to all our statistics
  • Download as XLS, PDF & PNG
  • Relevant data: complete source information
All functions of our platform illustrated face-to-face
  • Learn how Statista supports your company
  • Extensive tour across the whole portal
  • Personal guidance by our support team
The knowledge database for your company
  • All functions of the Premium Account
  • Access to dossiers, forecasts and studies
  • Access to our international database
  • Publishing rights and other exclusive functions