Revenue of the U.S. video game industry 2017-2019

Retail revenue of the U.S. video game industry from January 2017 to March 2019 (in billion U.S. dollars)

by Christina Gough, last edited Apr 26, 2019
Revenue of the U.S. video game industry 2017-2019 This statistic contains data on the total retail revenue of the U.S. video game industry. In March 2019, the revenue in the United States amounted to approximately 1.2 billion U.S. dollars. When looking at particular segment revenues, accessories is the lowest performing segment at retail overall. What is very specific to the industry at large, is that all sales, and in turn the highest revenues, occur around the holiday season. Based on the example of just one single globally known gaming retailer GameStop, which has been recording net sales in millions and billions of U.S. dollars at that time of year, it is easily understandable why the entire market revolves around the season, and why most new game releases are planned shortly before the winter holidays.
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Retail revenue of the U.S. video game industry from January 2017 to March 2019 (in billion U.S. dollars)

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Revenue in billion U.S. dollars
Mar '191.2
Feb '191.05
Jan '190.89
Dec '183.42
Nov '182.69
Oct '181.55
Sept '181.38
Aug '180.8
Jul '180.75
Jun '181.1
May '180.69
Apr '180.82
Mar '181.32
Feb '181.01
Jan '181.1
Dec '173.34
Nov '172.71
Oct '170.89
Sept '171.29
Aug '170.63
Jul '170.66
Jun '170.77
May '170.54
Apr '170.7
Mar '171.48
Feb '170.81
Jan '170.69
Revenue in billion U.S. dollars
Mar '191.2
Feb '191.05
Jan '190.89
Dec '183.42
Nov '182.69
Oct '181.55
Sept '181.38
Aug '180.8
Jul '180.75
Jun '181.1
May '180.69
Apr '180.82
Mar '181.32
Feb '181.01
Jan '181.1
Dec '173.34
Nov '172.71
Oct '170.89
Sept '171.29
Aug '170.63
Jul '170.66
Jun '170.77
May '170.54
Apr '170.7
Mar '171.48
Feb '170.81
Jan '170.69
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by Christina Gough, last edited Apr 26, 2019
This statistic contains data on the total retail revenue of the U.S. video game industry. In March 2019, the revenue in the United States amounted to approximately 1.2 billion U.S. dollars. When looking at particular segment revenues, accessories is the lowest performing segment at retail overall. What is very specific to the industry at large, is that all sales, and in turn the highest revenues, occur around the holiday season. Based on the example of just one single globally known gaming retailer GameStop, which has been recording net sales in millions and billions of U.S. dollars at that time of year, it is easily understandable why the entire market revolves around the season, and why most new game releases are planned shortly before the winter holidays.
Show more
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