Retail revenue of the U.S. video game industry from February 2014 to February 2017 (in billion U.S. dollars)

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Revenue in billion U.S. dollars
Feb '150.96
Mar '150.97
Apr '150.6
May '150.51
Jun'150.88
Jul '150.56
Aug '150.57
Sept '151.09
Oct '150.83
Nov '152.6
Dec '153.28
Jan '160.64
Feb '160.92
Mar '160.96
Apr '160.51
May '160.53
Jun '160.65
Jul '160.48
Aug '160.57
Sept '160.84
Oct '160.86
Nov '161.97
Dec '162.78
Jan '170.61
Feb '170.72
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About This Statistic

The statistic contains data on the total retail revenue of the U.S. video game industry. In January 2016, the revenue in the United States amounted to approximately 636.7 million U.S. dollars, down from 630 million a year earlier. Here you can find the monthly retail sales figures broken down by segment.


Additional info: Monthly retail revenue of the U.S. video game industry

The figures presented above clearly show that gaming is in an advanced state of digitization. Sales revenue generated by the physical retail channel contracted by 25 percent between May 2012 and May 2013, from 517 million U.S. dollars to 386 million. Both hardware and software sales lost 31 percent of their worth.

The most recent annual figures show that revenue generated by the physical channel contracted by 22 percent in 2012, from 16.99 billion U.S. dollars in 2011 to 13.26 billion in 2012. Software for consoles and portables sold through the physical channel generated 23 percent less revenue. If PC games are included, the result improves slightly to a loss of just 22 percent of the revenue.

On the other hand, as might be expected digital sales have been increasing. In 2009, digital accounted for 20 percent of the revenue and this doubled by the end of 2012. Digital delivery formats revenue grew from 5.4 billion U.S. dollars to 7.7 billion over the same time period.

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