About This Statistic
The statistic contains data on the total retail revenue of the U.S. video game industry. In January 2016, the revenue in the United States amounted to approximately 636.7 million U.S. dollars, down from 630 million a year earlier. When looking at particular segment revenues, accessories is the lowest performing segment at retail overall. What is very specific to the industry at large, is that all sales, and in turn the highest revenues, occur around the holiday season. Based on the example of just one single globally known gaming retailer GameStop, which has been recording net sales in millions and billions of U.S. dollars at that time of year, it is easily understandable why the entire market revolves around the season, and why most new game releases are planned shortly before the winter holidays.