Revenue of the U.S. video game industry 2017-2019

Retail revenue of the U.S. video game industry from January 2017 to January 2019 (in billion U.S. dollars)

Revenue of the U.S. video game industry 2017-2019 This statistic contains data on the total retail revenue of the U.S. video game industry. In January 2019, the revenue in the United States amounted to approximately 893 million U.S. dollars. When looking at particular segment revenues, accessories is the lowest performing segment at retail overall. What is very specific to the industry at large, is that all sales, and in turn the highest revenues, occur around the holiday season. Based on the example of just one single globally known gaming retailer GameStop, which has been recording net sales in millions and billions of U.S. dollars at that time of year, it is easily understandable why the entire market revolves around the season, and why most new game releases are planned shortly before the winter holidays.
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Retail revenue of the U.S. video game industry from January 2017 to January 2019 (in billion U.S. dollars)

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Revenue in billion U.S. dollars
Jan '190.89
Dec '183.42
Nov '182.69
Oct '181.55
Sept '181.38
Aug '180.8
Jul '180.75
Jun '181.1
May '180.69
Apr '180.82
Mar '181.32
Feb '181
Jan '181.1
Dec '173.34
Nov '172.71
Oct '170.89
Sept '171.29
Aug '170.63
Jul '170.66
Jun '170.77
May '170.54
Apr '170.7
Mar '171.48
Feb '170.81
Jan '170.69
Revenue in billion U.S. dollars
Jan '190.89
Dec '183.42
Nov '182.69
Oct '181.55
Sept '181.38
Aug '180.8
Jul '180.75
Jun '181.1
May '180.69
Apr '180.82
Mar '181.32
Feb '181
Jan '181.1
Dec '173.34
Nov '172.71
Oct '170.89
Sept '171.29
Aug '170.63
Jul '170.66
Jun '170.77
May '170.54
Apr '170.7
Mar '171.48
Feb '170.81
Jan '170.69
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This statistic contains data on the total retail revenue of the U.S. video game industry. In January 2019, the revenue in the United States amounted to approximately 893 million U.S. dollars. When looking at particular segment revenues, accessories is the lowest performing segment at retail overall. What is very specific to the industry at large, is that all sales, and in turn the highest revenues, occur around the holiday season. Based on the example of just one single globally known gaming retailer GameStop, which has been recording net sales in millions and billions of U.S. dollars at that time of year, it is easily understandable why the entire market revolves around the season, and why most new game releases are planned shortly before the winter holidays.
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Release date
February 2019
Region
United States
Survey time period
January 2017 to January 2019
Special properties
physical retail sales of hardware, software (console, portable and PC, new physical sales only) and accessories
Supplementary notes
Figures other than for August 2016 and 2017 come from previous publications.
The NPD Group highlights that the data above represent retail revenue figures, and that there are separate estimates for video game content sold through other means. They are providing quarterly estimates of those extra-retail sales, including mobile games, downloadable content, and casual games, along with other segments.
The NPD Group does not include digital microtransactions and DLC sales in these monthly figures.
Figures have been rounded.
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