Distribution of World of Warcraft characters in 2019, by race
class distribution, in the same time period the majority of WoW players have chosen hunter as their character.
World of Warcraft - additional information
World of Warcraft is an immensely popular massively multiplayer online role-playing game, also known as MMORPG, developed and published by video game developer Blizzard Entertainment in 2004. In the third quarter of 2015, the game had a total of 5.5 million subscribers, however as of that time the developer chose not to disclose subscriber figures any more. Still, other metrics indicate the game does not lack in popularity, as its expansion packs sell millions of copies within 24 hours of their release.
There are a total of 14 playable races in the game. World of Warcraft servers are divided into different ‘’realms’’ based on the continent of the player. The distribution of World of Warcraft characters in the U.S. and EU realms is very similar. As of 2019, humans were the most popular race, having been chosen by a total of 14.4 percent of all U.S. realm players, while accounting for 15 percent of the entire EU realm population. The largest percentage difference between the U.S. and EU realms with regards to the choice of race was with the Blood Elves. Approximately 16.2 percent of all U.S. realm players chose the Blood Elf as their character, while only 15.2 percent made the same choice in EU realms. However, each of the other nine races only has a one percent or less difference between the choices, clearly illustrating the popularity of each race.
World of Warcraft is a game primarily purchased and downloaded online through a subscription service. This trend coincides with the significant decrease of physical game purchases from 80 percent in 2009 to 17 percent in 2018, while digital game purchases surged from 20 percent to 83 percent in the same time period. As of 2018, the most popular genre of video games was action, accounting for 26.9 percent of all video game sales that year. Role-playing games, such as WoW, ranked third, with 11.3 percent of the market based on sales.
The statistic shows the share of the various races in the online computer game World of Warcraft as of December 2019. Approximately 4.9 percent of all characters in U.S. realms were Worgen. In terms of World of Warcraft - additional information
World of Warcraft is an immensely popular massively multiplayer online role-playing game, also known as MMORPG, developed and published by video game developer Blizzard Entertainment in 2004. In the third quarter of 2015, the game had a total of 5.5 million subscribers, however as of that time the developer chose not to disclose subscriber figures any more. Still, other metrics indicate the game does not lack in popularity, as its expansion packs sell millions of copies within 24 hours of their release.
There are a total of 14 playable races in the game. World of Warcraft servers are divided into different ‘’realms’’ based on the continent of the player. The distribution of World of Warcraft characters in the U.S. and EU realms is very similar. As of 2019, humans were the most popular race, having been chosen by a total of 14.4 percent of all U.S. realm players, while accounting for 15 percent of the entire EU realm population. The largest percentage difference between the U.S. and EU realms with regards to the choice of race was with the Blood Elves. Approximately 16.2 percent of all U.S. realm players chose the Blood Elf as their character, while only 15.2 percent made the same choice in EU realms. However, each of the other nine races only has a one percent or less difference between the choices, clearly illustrating the popularity of each race.
World of Warcraft is a game primarily purchased and downloaded online through a subscription service. This trend coincides with the significant decrease of physical game purchases from 80 percent in 2009 to 17 percent in 2018, while digital game purchases surged from 20 percent to 83 percent in the same time period. As of 2018, the most popular genre of video games was action, accounting for 26.9 percent of all video game sales that year. Role-playing games, such as WoW, ranked third, with 11.3 percent of the market based on sales.