Distribution of World of Warcraft characters in U.S. and EU realms as of January 2017, by race

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EU realmsU.S. realms
Human17.3%16.6%
Blood Elf13.8%15.5%
Night Elf11.4%11.4%
Orc8.3%7.6%
Undead7.6%6.7%
Tauren6.9%6.7%
Draenei6.1%6.5%
Worgen5.4%5.9%
Troll6.1%5.9%
Dwarf4.5%4.3%
Gnome3.9%4.2%
Goblin3%3.2%
Pandaren (Alliance)2.8%2.7%
Pandaren (Horde)2.7%2.6%
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About This Statistic

The statistic shows the share of the various races in the online computer game World of Warcraft as of January 6, 2017. Approximately six percent of all characters in U.S. realms were Worgen. Information on character distribution by class can be found here.


World of Warcraft - additional information

World of Warcraft is an immensely popular massively multiplayer online role-playing game, also known as MMORPG, developed and published by video game developer Blizzard Entertainment in 2004. As of the first quarter of 2014, the game had a total of 7.6 million subscribers, earning the title of the world’s most-subscribed MMORPG.
There are a total of 14 playable races in the game. World of Warcraft servers are divided into different ‘’realms’’ based on the continent of the player. The distribution of World of Warcraft characters in the U.S. and EU realms is very similar. As of May 2014, humans were the most popular race, having been chosen by a total of 15.9 percent of all U.S. realm players, while similarly amounting to 16.5 percent of the entire EU realm population. The largest difference between the U.S. and EU realms with regards to the choice of race was 1.8 percent with the Blood Elves. Approximately 14 percent of all U.S. realm players chose the Blood Elf as their character, while only 12 percent made the same choice in EU realms. However, each of the other nine races only has a one percent or less difference between the choices, clearly illustrating the popularity of each race.
World of Warcraft is a game primarily purchased and downloaded online through a subscription service. This trend coincides with the significant decrease of physical game purchases from 80 percent in 2009 to 47 percent in 2013, while digital game purchases surged from 20 percent in 2009 to 53 percent in 2013. The most popular genre of video games is action, making of 31.9 percent of all video game sales in 2013.

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