AR Advertising - Poland

  • Poland
  • The AR Advertising market in Poland is expected to achieve a revenue of US$35.6m in 2024.
  • The market is projected to experience a compound annual growth rate (CAGR 2024-2028) of 9.74%, resulting in a market volume of US$51.6m by 2028.
  • The United States is the primary revenue generator in this market, with a projected market volume of US$1,224.0m in 2024.
  • Poland is experiencing a surge in AR advertising adoption, with major brands leveraging the technology to engage and captivate their target audience.
 
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Analyst Opinion

The AR Advertising market in Poland is experiencing significant growth and development, driven by changing customer preferences and the increasing adoption of augmented reality technology.

Customer preferences:
Customers in Poland are increasingly seeking immersive and interactive advertising experiences. They are looking for unique and engaging content that stands out from traditional forms of advertising. Augmented reality advertising offers the opportunity to create interactive and personalized experiences that capture the attention of consumers. By integrating digital elements into the real world, AR advertising provides a novel and exciting way for brands to connect with their target audience.

Trends in the market:
One of the key trends in the AR Advertising market in Poland is the integration of AR technology into mobile applications. With the widespread use of smartphones, brands are leveraging mobile apps to deliver AR advertising campaigns. This allows customers to access AR content directly from their mobile devices, making it convenient and accessible. Additionally, the integration of AR technology into social media platforms is gaining traction. Brands are using AR filters and effects to create interactive and shareable content, further amplifying the reach and impact of their advertising campaigns. Another trend in the market is the use of AR in the retail sector. Retailers in Poland are adopting AR technology to enhance the shopping experience for customers. AR applications allow customers to virtually try on products, visualize how furniture or home decor items would look in their space, and even receive personalized recommendations based on their preferences. This not only improves customer engagement but also helps drive sales by providing a more immersive and personalized shopping experience.

Local special circumstances:
Poland has a growing tech-savvy population, with a high smartphone penetration rate. This provides a favorable environment for the adoption of AR technology and AR advertising. Additionally, Poland has a strong gaming industry, which has paved the way for the development of AR applications and content. The presence of local tech startups and innovation hubs further contributes to the growth of the AR Advertising market in Poland.

Underlying macroeconomic factors:
The growing AR Advertising market in Poland is also influenced by underlying macroeconomic factors. The country has experienced steady economic growth in recent years, which has increased consumer spending power. This allows customers to engage with AR advertising and invest in AR-enabled devices. Additionally, Poland has a well-developed digital infrastructure, including high-speed internet connectivity and advanced mobile networks, which supports the seamless integration of AR technology into advertising campaigns. In conclusion, the AR Advertising market in Poland is thriving due to changing customer preferences, the integration of AR technology into mobile applications and social media platforms, and the adoption of AR in the retail sector. The local special circumstances, such as a tech-savvy population and a strong gaming industry, contribute to the growth of the market. Furthermore, underlying macroeconomic factors, including economic growth and a well-developed digital infrastructure, create a conducive environment for the expansion of the AR Advertising market in Poland.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on AR advertising revenue, which includes pop-up advertising displayed in social media apps, gaming apps, and eCommerce apps as well as advertising that is integrated into the virtual world.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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