AR & VR - Austria

  • Austria
  • The projected revenue in the AR & VR market for Austria is estimated to reach US$190.8m by 2024.
  • This is expected to demonstrate an annual growth rate (CAGR 2024-2028) of 10.09%.
  • Consequently, it is projected that the market volume will reach US$280.3m by 2028.
  • Among the various segments, AR Software is the largest market with a volume of US$61.0m in 2024.
  • The United States leads in terms of revenue generation, projected to reach US$10,900.0m in the same year.
  • In the AR & VR market in Austria, the number of users is expected to reach 6.6m users by 2028.
  • The user penetration rate is predicted to be 69.5% in 2024 and is anticipated to increase to 73.1% by 2028.
  • The average revenue per user (ARPU) is expected to be US$30.6.
  • It should be noted that the revenue values presented here only account for B2C revenues.
  • Therefore, based on the displayed market share of B2C, none of the total market (B2C & B2B) is covered.
  • Austria is emerging as a leading hub for AR & VR innovation, with a strong focus on immersive gaming experiences.
 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The AR & VR market in Austria has been experiencing significant growth in recent years, driven by customer preferences for immersive and interactive experiences.

Customer preferences:
Customers in Austria have shown a strong interest in AR & VR technologies, as they provide a unique and engaging way to experience content. Whether it is gaming, entertainment, or educational applications, Austrian consumers are increasingly seeking out AR & VR experiences. This can be attributed to the desire for more interactive and immersive forms of entertainment, as well as the growing popularity of virtual reality headsets and augmented reality apps.

Trends in the market:
One of the key trends in the AR & VR market in Austria is the increasing adoption of virtual reality headsets. These devices offer users a fully immersive experience, allowing them to feel like they are part of the virtual world. As the technology becomes more advanced and affordable, more consumers in Austria are purchasing VR headsets to enjoy gaming, virtual travel, and other experiences. Another trend in the market is the integration of AR & VR technologies into various industries. For example, in the retail sector, companies are using augmented reality to enhance the shopping experience by allowing customers to virtually try on clothes or visualize furniture in their homes. In the healthcare industry, VR is being used for pain management and therapy. These applications of AR & VR are gaining traction in Austria, as businesses recognize the potential for improved customer engagement and increased efficiency.

Local special circumstances:
Austria has a strong technology infrastructure and a highly educated population, which has contributed to the growth of the AR & VR market. The country's favorable business environment and government support for innovation and technology have also played a role in attracting investment and fostering the development of AR & VR startups.

Underlying macroeconomic factors:
The growth of the AR & VR market in Austria can also be attributed to underlying macroeconomic factors. The country has a stable and prosperous economy, which has led to increased consumer spending power. As a result, more Austrians are able to afford AR & VR devices and experiences. Additionally, the COVID-19 pandemic has accelerated the adoption of AR & VR technologies in Austria. With restrictions on travel and social gatherings, people have turned to virtual experiences as a way to connect, entertain themselves, and continue their work or education remotely. This has created a greater demand for AR & VR solutions, leading to further growth in the market. In conclusion, the AR & VR market in Austria is experiencing significant growth due to customer preferences for immersive and interactive experiences, the increasing adoption of virtual reality headsets, the integration of AR & VR technologies into various industries, the country's strong technology infrastructure and favorable business environment, and underlying macroeconomic factors such as increased consumer spending power and the impact of the COVID-19 pandemic.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the AR & VR market. AR and VR enable consumers to experience a new dimension, using either a headset or installed units, as they combine the real and virtual worlds. Consumer revenue figures refer to revenues relating to AR hardware, AR software, VR hardware, VR software, and spending on AR and VR advertising. Both digital and non-digital revenues are included.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market market. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports. In addition, we use relevant key market indicators and data from country-specific associations, such as consumer spending, internet penetration, 4G coverage, and historical developments. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The market is updated twice a year in case market dynamics change. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)