AR & VR - Philippines

  • Philippines
  • The AR & VR market in the Philippines is projected to reach a revenue of US$174.3m in 2024.
  • It is expected to grow at an annual rate of 11.61% (CAGR 2024-2028), resulting in a projected market volume of US$270.5m by 2028.
  • Among the market segments, AR Software holds the largest share with a market volume of US$57.4m in 2024.
  • The United States generates the most revenue in the AR & VR market with a projected market volume of US$10,260.0m in 2024.
  • In terms of user base, the number of AR & VR market users in the Philippines is expected to reach 48.2m users by 2028.
  • The user penetration rate is projected to be 39.2% in 2024 and is expected to increase to 38.2% by 2028.
  • The average revenue per user (ARPU) is estimated to be US$2.1 .
  • It is important to note that the revenue values mentioned here only consider B2C revenues.
  • This means that the displayed market share of B2C covers 0.00 of the total market (B2C & B2B).
  • The Philippines is experiencing a surge in the adoption of AR & VR technologies, with companies leveraging these innovations to enhance customer experiences and drive business growth.
 
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Analyst Opinion

The AR & VR market in the Philippines is experiencing significant growth and development, driven by customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in the Philippines are shifting towards immersive and interactive experiences, which is fueling the demand for AR & VR technologies.

Consumers are increasingly seeking unique and engaging experiences that go beyond traditional forms of entertainment. AR & VR technologies provide a way for individuals to escape reality and enter virtual worlds, offering a new level of excitement and interactivity. This shift in customer preferences is driving the adoption of AR & VR technologies across various industries, including gaming, entertainment, education, and tourism.

In terms of market trends, the AR & VR market in the Philippines is witnessing a surge in investments and partnerships. Both local and international companies are recognizing the potential of the market and are actively investing in AR & VR startups and technologies. This influx of investments is driving innovation and technological advancements in the industry, leading to the development of more sophisticated and immersive AR & VR experiences.

Additionally, collaborations between content creators, hardware manufacturers, and software developers are resulting in the creation of high-quality AR & VR content and applications. The Philippines also has some unique local special circumstances that are contributing to the growth of the AR & VR market. The country has a young and tech-savvy population, with a high smartphone penetration rate.

This tech-savvy population is eager to embrace new technologies and is driving the demand for AR & VR experiences. Furthermore, the Philippines has a vibrant gaming and entertainment industry, which provides a strong foundation for the adoption of AR & VR technologies. The country's growing middle class is also contributing to the market growth, as they have more disposable income to spend on entertainment and leisure activities.

Underlying macroeconomic factors are also playing a role in the development of the AR & VR market in the Philippines. The country's strong economic growth and increasing disposable income levels are driving consumer spending on entertainment and leisure activities. This, coupled with the government's support for the development of the technology sector, is creating a favorable environment for the growth of the AR & VR market.

Additionally, the Philippines' strategic location and English-speaking population make it an attractive destination for international companies looking to expand their presence in the Southeast Asian market. In conclusion, the AR & VR market in the Philippines is experiencing significant growth and development, driven by customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. The shift towards immersive and interactive experiences, the surge in investments and partnerships, the country's young and tech-savvy population, and the favorable macroeconomic conditions are all contributing to the growth of the market.

As the market continues to evolve, we can expect to see further advancements in AR & VR technologies and a wider adoption of these technologies across various industries in the Philippines.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the AR & VR market. AR and VR enable consumers to experience a new dimension, using either a headset or installed units, as they combine the real and virtual worlds. Consumer revenue figures refer to revenues relating to AR hardware, AR software, VR hardware, VR software, and spending on AR and VR advertising. Both digital and non-digital revenues are included.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market market. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports. In addition, we use relevant key market indicators and data from country-specific associations, such as consumer spending, internet penetration, 4G coverage, and historical developments. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The market is updated twice a year in case market dynamics change. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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