VR Software - Israel

  • Israel
  • The VR Software market in Israel is projected to generate a revenue of US$13.9m in 2024.
  • It is expected to experience an annual growth rate of 9.59% from 2024 to 2028, resulting in a projected market volume of US$20.1m by 2028.
  • The United States dominates the market, with a projected market volume of US$990.3m in 2024.
  • By 2028, the number of users in the VR Software market is estimated to reach 699.2k users.
  • The user penetration rate is anticipated to be 6.4% in 2024 and is expected to increase to 7.1% by 2028.
  • The average revenue per user (ARPU) is projected to be US$23.5 .
  • Israel is emerging as a leading hub for innovative VR software development, attracting global investments and fostering a vibrant start-up ecosystem.
 
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Analyst Opinion

The VR Software market in Israel has been experiencing significant growth in recent years, driven by changing customer preferences, emerging trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in Israel have been shifting towards immersive and interactive experiences, leading to an increased demand for VR software.

Consumers are increasingly looking for innovative ways to engage with content, whether it's in the gaming, entertainment, or educational sectors. VR software provides a unique and immersive experience that allows users to feel like they are part of the virtual world, enhancing their overall experience. Trends in the market indicate a growing adoption of VR software across various industries in Israel.

The gaming industry has been one of the key drivers of the VR software market, with a rising number of game developers incorporating VR technology into their products. Additionally, the entertainment industry has also embraced VR software, with the development of virtual reality cinemas and theme parks. These trends indicate a growing acceptance and interest in VR software among both businesses and consumers.

Local special circumstances in Israel have also contributed to the development of the VR software market. Israel has a thriving startup ecosystem, with many innovative companies focusing on technology and software development. This has created a conducive environment for the growth of VR software startups, leading to the emergence of a vibrant VR software industry in the country.

Furthermore, Israel's strong focus on research and development has resulted in the development of cutting-edge technologies, including advancements in VR software. Underlying macroeconomic factors have also played a role in the growth of the VR software market in Israel. The country has a strong economy and a high level of technological innovation, attracting both domestic and international investors.

This has provided the necessary financial support for the development and expansion of VR software companies. Additionally, the government has been supportive of the tech industry, offering various incentives and initiatives to promote innovation and entrepreneurship. In conclusion, the VR Software market in Israel is experiencing significant growth due to changing customer preferences, emerging trends, local special circumstances, and underlying macroeconomic factors.

The demand for immersive and interactive experiences, coupled with the country's thriving startup ecosystem and supportive government policies, has created a favorable environment for the development and adoption of VR software in Israel.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on VR software revenue, which includes revenues from video games and VR videos consumed via stand-alone or tethered units.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

F2The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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