Gaming Hardware - Japan

  • Japan
  • Revenue in the Gaming Hardware market is projected to reach US$15.00bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 7.97%, resulting in a projected market volume of US$22.01bn by 2029.
  • In the Gaming Hardware market, the number of users is expected to amount to 9.9m users by 2029.
  • User penetration will be 7.3% in 2024 and is expected to hit 8.3% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$1.67k.
  • In global comparison, most revenue will be generated in China (US$33,310.00m in 2024).

Key regions: United States, Japan, United Kingdom, South Korea, India

 
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Analyst Opinion

The Gaming Hardware market in Japan has been experiencing significant growth in recent years, driven by customer preferences for high-quality gaming experiences, the rise of esports, and the growing popularity of mobile gaming.

Customer preferences:
Japanese gamers have a strong preference for high-quality gaming experiences, which has led to an increased demand for gaming hardware. Gamers in Japan value advanced technology, realistic graphics, and immersive gameplay. They are willing to invest in high-end gaming hardware to enhance their gaming experience and stay competitive in the gaming community.

Trends in the market:
One of the key trends in the Japanese gaming hardware market is the rise of esports. Esports has gained immense popularity in Japan, with professional gaming teams and tournaments attracting a large audience. This has created a demand for gaming hardware that can support the fast-paced and competitive nature of esports. Gamers are investing in high-performance gaming PCs, gaming monitors with high refresh rates, and gaming peripherals such as mechanical keyboards and gaming mice. Another trend in the market is the growing popularity of mobile gaming. Japan has a strong mobile gaming culture, with a large number of gamers playing games on their smartphones and tablets. This has led to an increased demand for gaming smartphones and mobile gaming accessories such as controllers and headphones. Mobile gaming hardware manufacturers are catering to this demand by releasing gaming-focused smartphones with powerful processors and high refresh rate displays.

Local special circumstances:
Japan has a unique gaming culture that is deeply ingrained in the society. Gaming is not only seen as a form of entertainment but also as a social activity. Many gamers in Japan participate in gaming communities, attend gaming events, and watch gaming livestreams. This social aspect of gaming has contributed to the growth of the gaming hardware market, as gamers seek to enhance their gaming experience and connect with other gamers.

Underlying macroeconomic factors:
The Japanese economy has been recovering in recent years, which has led to increased consumer spending. As a result, consumers have more disposable income to spend on leisure activities such as gaming. The government has also been supportive of the gaming industry, recognizing its potential for economic growth. This has led to initiatives to promote the development of the gaming industry and attract investment. In conclusion, the Gaming Hardware market in Japan is experiencing growth due to customer preferences for high-quality gaming experiences, the rise of esports, and the popularity of mobile gaming. The unique gaming culture in Japan, along with the recovering economy and government support, are contributing factors to the growth of the market.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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