Metaverse AR & VR Hardware - Israel

  • Israel
  • The projected value of the Metaverse AR & VR Hardware market in Israel is expected to reach US$3.6m by 2024.
  • The market is anticipated to exhibit a compound annual growth rate (CAGR 2024-2030) of 13.32%, resulting in a projected market volume of US$7.6m by 2030.
  • In 2024, the market volume is projected to be US$405.0m, with in the United States contributing the most value.
  • In terms of user base, the number of users in the Metaverse AR & VR Hardware market in Israel is expected to reach 78.5k users by 2030.
  • The user penetration rate is projected to be 0.4% in 2024 and is expected to increase to 0.8% by 2030.
  • The average value per user (ARPU) is anticipated to be US$92.2.
  • Israel is emerging as a leading player in the Metaverse AR & VR Hardware market, with innovative startups and cutting-edge technologies driving its growth.
 
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Analyst Opinion

The Metaverse AR & VR Hardware market in Israel has been experiencing significant growth in recent years. Customer preferences for immersive and interactive experiences, coupled with advancements in technology, have fueled this trend.

Additionally, local special circumstances and underlying macroeconomic factors have contributed to the development of the market. Customer preferences in Israel have shifted towards immersive and interactive experiences, driving the demand for Metaverse AR & VR Hardware. Consumers are increasingly seeking out virtual reality headsets and augmented reality glasses to enhance their gaming, entertainment, and educational experiences.

The desire for realistic and immersive virtual environments has led to a surge in the adoption of AR & VR hardware among Israeli consumers. Trends in the market indicate a growing interest in virtual reality gaming and entertainment. Israeli gamers are embracing virtual reality technology, as it allows them to fully immerse themselves in their favorite games.

The demand for high-quality VR headsets with advanced features, such as motion tracking and haptic feedback, has increased significantly. Additionally, the entertainment industry in Israel has started incorporating virtual reality experiences into live events, further driving the demand for AR & VR hardware. Local special circumstances in Israel have also contributed to the development of the Metaverse AR & VR Hardware market.

Israel is known for its thriving technology sector and has a strong presence of tech startups and innovative companies. This ecosystem has fostered the development of AR & VR hardware, with local companies designing and manufacturing cutting-edge devices. The presence of these local players has not only stimulated the market but also led to the creation of job opportunities and investments in the sector.

Underlying macroeconomic factors have also played a role in the growth of the Metaverse AR & VR Hardware market in Israel. The country's strong economy and high disposable income levels have allowed consumers to invest in AR & VR hardware. Additionally, the government has shown support for the technology sector, providing incentives and funding for research and development in the field of virtual reality.

These factors have created a favorable environment for the growth of the market. In conclusion, the Metaverse AR & VR Hardware market in Israel is experiencing significant growth due to customer preferences for immersive experiences, local special circumstances, and underlying macroeconomic factors. The demand for AR & VR hardware in Israel is driven by the desire for interactive gaming and entertainment experiences.

The presence of a thriving technology sector and government support further contribute to the development of the market. As technology continues to advance, the Metaverse AR & VR Hardware market in Israel is expected to expand further in the coming years.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, online and offline sales, and data from the AR & VR market in the AMI.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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