Metaverse eCommerce - Europe

  • Europe
  • The projected value in the Metaverse eCommerce market for Europe is estimated to reach US$5.8bn by 2024.
  • This market is expected to exhibit a compound annual growth rate (CAGR) of 40.67% from 2024 to 2030, resulting in a projected market volume of US$45.0bn by 2030.
  • With a projected market volume of US$10.2bn in 2024, in China leads in generating the most value in the Metaverse eCommerce market.
  • In terms of user base, the number of users in Europe is expected to reach 144.9m users by 2030.
  • The user penetration rate is projected to be 5.8% in 2024 and is expected to increase to 18.5% by 2030.
  • The average value per user (ARPU) is estimated to be US$127.2.
  • These figures highlight the significant growth and potential of the Metaverse eCommerce market in Europe, positioning it as a key player in the global digital economy.
  • In the European market for Metaverse eCommerce, Germany leads the way with its strong tech infrastructure and high consumer demand for virtual shopping experiences.
 
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Analyst Opinion

The Metaverse eCommerce market in Europe is experiencing significant growth and development, driven by changing customer preferences, emerging trends, and local special circumstances. Customer preferences in the Metaverse eCommerce market in Europe are evolving, with consumers increasingly seeking immersive and interactive online shopping experiences.

This shift in preferences is fueled by the desire for convenience, personalization, and a sense of community. Customers are looking for virtual shopping environments that allow them to browse and purchase products in a visually appealing and engaging way. They also value the ability to customize their avatars and interact with other users in virtual social spaces.

Additionally, the COVID-19 pandemic has accelerated the adoption of online shopping and further emphasized the importance of virtual experiences. Trends in the Metaverse eCommerce market in Europe are shaped by technological advancements and the increasing integration of virtual reality (VR) and augmented reality (AR) technologies. Retailers are leveraging these technologies to create immersive shopping experiences that bridge the gap between the physical and digital worlds.

Virtual showrooms, where customers can explore and interact with products in a virtual environment, are becoming more common. Similarly, virtual try-on features are gaining popularity, allowing customers to virtually test products such as clothing, accessories, and cosmetics before making a purchase. Furthermore, the integration of social features within virtual shopping experiences enables customers to connect with friends and influencers, seek recommendations, and share their shopping experiences.

Local special circumstances play a role in shaping the Metaverse eCommerce market in Europe. The region's diverse cultural landscape and strong creative industries contribute to the development of unique and innovative virtual shopping experiences. European retailers are known for their emphasis on design, craftsmanship, and sustainability, which are reflected in the virtual products and environments they create.

Furthermore, Europe has a high smartphone penetration rate and reliable internet infrastructure, enabling widespread access to Metaverse eCommerce platforms. Underlying macroeconomic factors also influence the development of the Metaverse eCommerce market in Europe. The region's robust economy and high disposable income levels provide consumers with the means to engage in virtual shopping experiences.

Additionally, the European Union's focus on digital innovation and entrepreneurship creates a favorable environment for the growth of the Metaverse eCommerce market. Government initiatives and investments in emerging technologies further support the development and adoption of virtual shopping platforms. In conclusion, the Metaverse eCommerce market in Europe is experiencing growth and development driven by changing customer preferences, emerging trends, local special circumstances, and underlying macroeconomic factors.

As consumers increasingly seek immersive and interactive online shopping experiences, retailers are leveraging VR and AR technologies to create visually appealing and engaging virtual environments. The region's diverse cultural landscape, strong creative industries, and favorable macroeconomic conditions contribute to the unique and innovative virtual shopping experiences available in Europe.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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