Metaverse Gaming - India

  • India
  • The value of the Metaverse Gaming market in India is projected to reach US$0.6bn by 2024.
  • It is expected to experience an annual growth rate (CAGR 2024-2030) of 42.31%, resulting in a projected market volume of US$5.2bn by 2030.
  • In 2024, the market volume is projected to be US$7.5bn, with in the United States generating the most value.
  • In the Metaverse Gaming market in India, the number of users is expected to reach 171.6m users by 2030.
  • The user penetration rate is predicted to be 3.7% in 2024 and is expected to increase to 11.3% by 2030.
  • The average value per user (ARPU) is projected to be US$11.4.
  • India is experiencing a surge in Metaverse Gaming, with a growing number of players engaging in virtual worlds and exploring immersive experiences.
 
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Analyst Opinion

The Metaverse Gaming market in India is experiencing significant growth and development due to several key factors.

Customer preferences:
Customers in India are increasingly drawn to the immersive and interactive experiences offered by the Metaverse Gaming market. The ability to create personalized avatars, explore virtual worlds, and engage in multiplayer gaming experiences is highly appealing to Indian gamers. Additionally, the social aspect of the Metaverse Gaming market, which allows users to connect and interact with friends and other players, is also a major draw for customers in India.

Trends in the market:
One major trend in the Metaverse Gaming market in India is the rise of mobile gaming. With the increasing availability of affordable smartphones and high-speed internet connectivity, more Indians are accessing Metaverse Gaming platforms through their mobile devices. This trend is driving the growth of mobile gaming platforms and the development of mobile-friendly Metaverse Gaming experiences. Another trend in the market is the integration of virtual reality (VR) and augmented reality (AR) technologies. Indian gamers are increasingly interested in immersive experiences that blur the lines between the real world and the virtual world. The integration of VR and AR technologies into Metaverse Gaming platforms allows for a more realistic and engaging gaming experience, further driving the growth of the market.

Local special circumstances:
India has a large and rapidly growing population of young people, many of whom are avid gamers. This demographic factor contributes to the growth of the Metaverse Gaming market in the country. Additionally, the increasing availability of affordable internet connectivity and the government's Digital India initiative have played a significant role in expanding the reach of Metaverse Gaming platforms to a wider audience in India.

Underlying macroeconomic factors:
India's growing economy and rising disposable incomes have also contributed to the development of the Metaverse Gaming market. As more Indians have access to discretionary income, they are willing to spend on entertainment and leisure activities, including Metaverse Gaming. This has created a favorable environment for the growth of the market. In conclusion, the Metaverse Gaming market in India is experiencing significant growth and development due to customer preferences for immersive and interactive gaming experiences, trends such as mobile gaming and the integration of VR and AR technologies, local special circumstances including a large and young population of gamers, and underlying macroeconomic factors such as a growing economy and rising disposable incomes.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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