Education - Finland

  • Finland
  • The Education market in Finland is projected to experience significant growth in the coming years.
  • According to projections, the total revenue in this market is expected to reach US$9.78m by 2022.
  • This represents a substantial increase in revenue for the country's education sector.
  • Furthermore, the Education market in Finland is expected to show a steady annual growth rate of 10.40% from 2022 to 2027.
  • This growth rate is projected to result in a market volume of US$16.86m by 2027, indicating a promising and prosperous future for the education industry in Finland.
  • When examining specific revenue streams within the Education market, it is projected that in-app purchases (IAP) will generate US$6.73m in revenue in 2022.
  • Additionally, paid app revenue is expected to reach US$0.87m, while advertising revenue is projected to amount to US$2.19m in the same year.
  • These figures highlight the diverse sources of revenue within the Education market and the potential for growth in various sectors.
  • In terms of user engagement and downloads, it is estimated that the number of downloads in the Education market will reach 4.79m downloads in 2022.
  • This indicates a significant demand for educational content and resources within the Finnish market.
  • When considering the average revenue per download, it is currently expected to amount to US$2.04.
  • This metric provides insight into the value that users place on educational apps and content within the Education market.
  • Comparing in Finland to other countries globally, it is noteworthy that in the United States generates the highest revenue in the Education market.
  • In 2022, in the United States is projected to generate a staggering US$2,681.00m in revenue, emphasizing the country's strong position in the global market.
  • Overall, these projections and statistics demonstrate the potential and growth opportunities within the Education market in Finland.
  • With a steady increase in revenue and a diverse range of revenue streams, the country's education sector is poised for success in the coming years.

Key regions: China, Germany, Europe, South Korea, United States

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Market Shares
  • Downloads
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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