Role Playing Games - Nordics

  • Nordics
  • The Role Playing Games market in the Nordics is anticipated to witness substantial growth in the coming years.
  • According to projections, the total revenue is expected to reach US$140.70m in 2022.
  • This indicates a promising future for the market segment in the region.
  • Furthermore, the Role Playing Games market is expected to display an annual growth rate (CAGR 2022-2027) of 8.65%.
  • This steady growth is predicted to result in a projected market volume of US$233.30m by 2027.
  • These figures highlight the potential for significant expansion in the Nordics' Role Playing Games market over the next few years.
  • In terms of revenue streams within the Role Playing Games market, in-app purchases (IAP) are projected to contribute significantly.
  • It is estimated that in 2022, in-app purchase revenue will reach US$83.80m.
  • This demonstrates the growing popularity of in-app purchases as a monetization strategy in the Nordics' Role Playing Games market.
  • Additionally, paid app revenue is also expected to make a notable contribution to the market's revenue.
  • The projected paid app revenue for 2022 is US$1.89m.
  • This indicates that consumers in the Nordics are willing to invest in paid applications within the Role Playing Games market genre.
  • Advertising revenue is another revenue stream that is projected to grow within the Role Playing Games market.
  • It is estimated that advertising revenue will reach US$55.05m in 2022.
  • This suggests that advertisers recognize the potential of the Nordics' Role Playing Games market as an effective platform to reach their target audience.
  • Moreover, the number of downloads in the Role Playing Games market is anticipated to increase significantly.
  • In 2022, the projected number of downloads is expected to reach 22.02m downloads.
  • This highlights the popularity and demand for Role Playing Games market among consumers in the Nordics.
  • When considering the average revenue per download, it is currently expected to amount to US$6.39.
  • This figure showcases the revenue potential per individual download in the Nordics' Role Playing Games market.
  • In a global comparison, in China emerges as the market generating the highest revenue in the Role Playing Games market.
  • In 2022, in China is projected to generate a staggering revenue of US$25,040.00m.
  • This demonstrates the dominance of the Chinese market in the global Role Playing Games market industry.
  • Overall, the Role Playing Games market in the Nordics shows immense potential for growth and development.
  • With increasing revenue streams and a growing number of downloads, the Nordics is poised to become a significant player in the global Role Playing Games market.

Key regions: Germany, Asia, India, Europe, United States

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Market Shares
  • Downloads
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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