Sport Games - GCC

  • GCC
  • The Sport Games market in the GCC is expected to witness significant growth in the coming years.
  • By 2022, the total revenue in this market is projected to reach US$19.87m.
  • This is a substantial figure that showcases the popularity and potential of the Sport Games market in the region.
  • Furthermore, the market is anticipated to exhibit a steady growth rate of 10.67% annually from 2022 to 2027, resulting in a projected market volume of US$33.49m by 2027.
  • This demonstrates the sustained interest and demand for Sport Games market among consumers in the GCC.
  • When examining the various revenue streams within the Sport Games market, it is evident that in-app purchases (IAP) play a significant role.
  • In 2022, it is projected that the revenue generated from in-app purchases will reach US$12.74m.
  • This indicates the willingness of users to invest in additional features and content within Sport Games market applications.
  • Additionally, paid app revenue is expected to reach US$0.07m in 2022.
  • This suggests that there is still a market for paid Sport Games market applications, where users are willing to pay upfront for access to premium content.
  • Advertising also plays a substantial role in generating revenue within the Sport Games market.
  • It is projected that advertising revenue will reach US$7.07m in 2022.
  • This highlights the importance of targeted advertisements within Sport Games market applications as a means of monetization.
  • Moreover, the number of downloads in the Sport Games market is projected to reach 55.45m downloads in 2022.
  • This signifies the widespread popularity and appeal of Sport Games market among consumers in the GCC.
  • When considering the revenue generated per download, the average currently stands at US$0.36.
  • This metric provides insights into the profitability and potential return on investment for developers and stakeholders in the Sport Games market.
  • In a global context, it is interesting to note that in the United States generates the highest revenue in the Sport Games market.
  • In 2022 alone, in the United States is projected to generate US$2,904.00m in revenue.
  • This highlights the dominance and market size of the United States in the global Sport Games market industry.
  • Overall, the Sport Games market in the GCC is poised for growth and presents lucrative opportunities for developers, advertisers, and stakeholders.
  • The projected revenue figures and growth rates demonstrate the market's potential and the increasing interest of consumers in the region.

Key regions: Asia, Japan, India, United States, Europe

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Market Shares
  • Downloads
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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