Online Casinos - Montenegro

  • Montenegro
  • Revenue in the Online Casinos market is projected to reach US$4.04m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2028) of 5.05%, resulting in a projected market volume of US$4.92m by 2028.
  • In the Online Casinos market, the number of users is expected to amount to 7.2k users by 2028.
  • User penetration will be 1.1% in 2024 and is expected to hit 1.1% by 2028.
  • The average revenue per user (ARPU) is expected to amount to US$0.58k.
  • In global comparison, most revenue will be generated in the United States (US$7,645.00m in 2024).
  • With a projected rate of 35.7%, the user penetration in the Online Casinos market is highest in Canada.

Key regions: Japan, South Korea, United States, India, Europe

 
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Analyst Opinion

The Online Casinos market in Montenegro has been experiencing significant growth in recent years, driven by changing customer preferences and favorable local circumstances.

Customer preferences:
Customers in Montenegro are increasingly turning to online casinos for their gambling needs. This shift in preference can be attributed to several factors. Firstly, online casinos offer convenience and accessibility, allowing customers to gamble from the comfort of their own homes or on the go. This is particularly appealing to younger generations who are accustomed to digital platforms and value convenience in their daily activities. Additionally, online casinos often provide a wider range of games and betting options compared to traditional brick-and-mortar casinos, catering to the diverse preferences of customers.

Trends in the market:
One of the key trends in the online casinos market in Montenegro is the growing popularity of mobile gambling. With the widespread adoption of smartphones and improved internet connectivity, more customers are using their mobile devices to access online casinos. This trend is expected to continue as mobile technology continues to advance and become more accessible to a larger portion of the population. As a result, online casinos are increasingly developing mobile-friendly platforms and apps to cater to this growing demand. Another trend in the market is the emergence of live dealer games. These games provide customers with a more immersive and interactive gambling experience, as they can play against real dealers in real-time. This trend has gained traction in Montenegro as it combines the convenience of online gambling with the social aspect of traditional casinos. Live dealer games also appeal to customers who may be skeptical of the fairness of online casinos, as they can see the game unfold in real-time.

Local special circumstances:
Montenegro's relatively small size and population create a unique market for online casinos. With a population of just over 600,000, the market is relatively small compared to other countries. However, Montenegro's strategic location on the Adriatic coast and its growing tourism industry make it an attractive destination for online casino operators. The country's favorable tax regime and regulatory framework further contribute to its appeal as a market for online casinos.

Underlying macroeconomic factors:
The growth of the online casinos market in Montenegro is also influenced by underlying macroeconomic factors. The country has experienced steady economic growth in recent years, which has led to an increase in disposable income and consumer spending. As a result, more individuals have the means to engage in online gambling activities. Furthermore, Montenegro's tourism industry has been growing rapidly, attracting a diverse range of visitors who may be interested in online gambling as part of their entertainment options. In conclusion, the Online Casinos market in Montenegro is developing due to changing customer preferences, such as the desire for convenience and accessibility, as well as favorable local circumstances, including a growing tourism industry and a supportive regulatory framework. The market is expected to continue its growth trajectory, particularly in mobile gambling and live dealer games, as technology advances and consumer demand evolves.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on Gross Gambling Revenue (GGR) and represent what consumers pay for these products and services. The user metrics show the number of customers who have made at least one online purchase within the past 12 months.

Modeling approach / Market size:

Market sizes are determined through a bottom-up approach, building on predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies, third-party studies, and reports, as well as survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, GDP per capita, and internet connection speed. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing. The main drivers are internet users, the urban population, the usage of key players, and attitudes toward online services.

Additional notes:

The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. GCS data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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