AR Hardware - Czechia

  • Czechia
  • The revenue in the AR Hardware market in Czechia is projected to reach US$18.2m in 2024.
  • It is expected to show an annual growth rate (CAGR 2024-2029) of 13.12%, resulting in a projected market volume of US$33.8m by 2029.
  • With a projected market volume of US$2,261.0m in 2024, most revenue is generated in the United States.
  • In the AR Hardware market in Czechia, the number of users is expected to amount to 410.8k users by 2029.
  • User penetration will be 1.3% in 2024 and is expected to reach 3.9% by 2029.
  • The average revenue per user (ARPU) in Czechia is expected to amount to US$135.1.
  • Czechia's AR hardware market is experiencing a surge in demand, driven by the country's strong engineering and manufacturing capabilities.
 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The AR Hardware market in Czechia is experiencing steady growth and development, driven by a number of factors including increasing customer preferences for immersive experiences, emerging trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in Czechia are shifting towards immersive experiences, with consumers seeking out new and innovative ways to interact with technology.

AR Hardware provides a unique and engaging experience, allowing users to overlay digital content onto the real world. This appeals to a wide range of customers, from tech enthusiasts and gamers to professionals in industries such as architecture and design. The demand for AR Hardware is further fueled by the growing popularity of augmented reality applications and games, which require compatible hardware to fully enjoy the experience.

Trends in the AR Hardware market in Czechia are closely aligned with global trends, but with some local variations. One notable trend is the increasing adoption of AR glasses, which offer a more seamless and immersive experience compared to handheld devices. These glasses are becoming more lightweight, comfortable, and affordable, making them more accessible to a wider audience.

Additionally, there is a growing trend towards the integration of AR technology into everyday objects, such as smart glasses and helmets, which cater to specific industries and professional use cases. Local special circumstances in Czechia also contribute to the development of the AR Hardware market. The country has a strong tech industry and a highly skilled workforce, which supports the research, development, and manufacturing of AR Hardware.

Czechia is also home to a number of universities and research institutions that focus on emerging technologies, including augmented reality. This creates a favorable environment for innovation and collaboration, driving the growth of the AR Hardware market. Underlying macroeconomic factors play a significant role in the development of the AR Hardware market in Czechia.

The country has a stable economy and a relatively high GDP per capita, which indicates a strong purchasing power among consumers. This allows for higher adoption rates of AR Hardware, as consumers are more willing and able to invest in these advanced technologies. Furthermore, Czechia has a well-developed infrastructure and a high level of internet penetration, providing a solid foundation for the usage and distribution of AR Hardware.

In conclusion, the AR Hardware market in Czechia is experiencing growth and development due to increasing customer preferences for immersive experiences, emerging trends in the market, local special circumstances, and underlying macroeconomic factors. As the demand for augmented reality continues to rise, the market is expected to further expand in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on AR hardware revenue, which includes digital spending on hardware (headsets and glasses) that enables consumers to experience augmented reality.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)