AR & VR - GCC

  • GCC
  • The AR & VR market in the GCC region is projected to reach a revenue of US$290.7m by 2024.
  • It is expected to show an annual growth rate (CAGR 2024-2029) of 9.58%, resulting in a projected market volume of US$459.3m by 2029.
  • Among the different segments, the largest market is AR Software, which is estimated to have a market volume of US$96.6m in 2024.
  • The United States is the country generating the most revenue in the AR & VR market, with a projected market volume of US$10,900.0m in 2024.
  • In terms of user base, the AR & VR market is expected to have approximately 31.4m users users by 2029.
  • The user penetration rate is projected to be 59.7% in 2024 and is expected to reach 59.6% by 2029.
  • The average revenue per user (ARPU) is estimated to be US$9.8.
  • It's important to note that the revenue values mentioned here only account for B2C revenues.
  • This means that the displayed market share of B2C covers 0.00 of the total market (B2C & B2B).
  • The GCC countries are experiencing a surge in the adoption of AR & VR technology, with virtual reality gaming becoming increasingly popular among the youth.
 
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Analyst Opinion

The AR & VR market in GCC has been experiencing significant growth in recent years, driven by customer preferences for immersive and interactive experiences, as well as the increasing adoption of these technologies across various industries.

Customer preferences:
Customers in the GCC region are increasingly seeking immersive and interactive experiences, which has led to a growing demand for AR & VR technologies. These technologies allow users to engage with content in a more immersive way, whether it's through virtual reality headsets or augmented reality applications on their smartphones. The ability to explore virtual environments, interact with virtual objects, and even try out products virtually has become highly appealing to customers in the region.

Trends in the market:
One of the key trends in the AR & VR market in GCC is the adoption of these technologies in the gaming and entertainment industry. Virtual reality gaming experiences have gained popularity among consumers, with a growing number of gaming arcades and entertainment centers offering VR gaming experiences. Additionally, the use of AR technology in live events, such as concerts and exhibitions, has enhanced the overall experience for attendees. Another significant trend is the integration of AR & VR technologies in the education and training sector. Virtual reality simulations and augmented reality applications are being used to create immersive learning experiences, allowing students and professionals to visualize complex concepts and scenarios. This trend is driven by the recognition of the potential of these technologies to enhance learning outcomes and improve engagement.

Local special circumstances:
The GCC region is known for its focus on innovation and technology adoption. Countries like the United Arab Emirates and Saudi Arabia have invested heavily in building smart cities and fostering technological advancements. This focus on innovation has created a conducive environment for the growth of the AR & VR market in the region. Furthermore, the presence of a young and tech-savvy population in the GCC has contributed to the increasing demand for AR & VR technologies.

Underlying macroeconomic factors:
The strong economic growth in the GCC region has played a significant role in the development of the AR & VR market. As economies diversify and move away from oil-dependent industries, there is a greater emphasis on technology and innovation. This has led to increased investments in the AR & VR sector, both from government initiatives and private sector players. Additionally, the region's high disposable income levels and willingness to adopt new technologies have further fueled the growth of the market. In conclusion, the AR & VR market in the GCC region is experiencing rapid growth due to customer preferences for immersive experiences, the adoption of these technologies across various industries, and the region's focus on innovation and technological advancements. With the continued support from governments and increasing investments in the sector, the AR & VR market in GCC is expected to further expand in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the AR & VR market. AR and VR enable consumers to experience a new dimension, using either a headset or installed units, as they combine the real and virtual worlds. Consumer revenue figures refer to revenues relating to AR hardware, AR software, VR hardware, VR software, and spending on AR and VR advertising. Both digital and non-digital revenues are included.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market market. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports. In addition, we use relevant key market indicators and data from country-specific associations, such as consumer spending, internet penetration, 4G coverage, and historical developments. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The market is updated twice a year in case market dynamics change. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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