AR & VR - South America

  • South America
  • The AR & VR market in South America is projected to reach a revenue of US$1,578.0m in 2024.
  • This is expected to show an annual growth rate (CAGR 2024-2028) of 10.37%, resulting in a projected market volume of US$2,342.0m by 2028.
  • The largest market segment is AR Software with a market volume of US$514.9m0.00 in 2024.
  • The United States generates the most revenue in the AR & VR market, with a projected market volume of US$10,900.0m in 2024.
  • By 2028, the number of users in South America is expected to reach 183.0m users.
  • The user penetration rate is projected to be 47.0% in 2024 and is expected to increase to 48.3% by 2028.
  • The average revenue per user (ARPU) is expected to be US$9.1.
  • Please note that the revenue values mentioned here only account for B2C revenues.
  • According to the displayed market share of B2C, 0.00 of the total market (B2C & B2B) is covered.
  • In South America, Brazil is leading the way in the AR & VR market, with a growing number of companies and startups investing in immersive technologies.
 
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Analyst Opinion

The AR & VR market in South America is experiencing significant growth and development, driven by customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in South America are increasingly favoring immersive and interactive experiences, which is fueling the demand for AR & VR technologies.

Consumers are seeking more engaging and personalized experiences, and AR & VR provide a unique opportunity to fulfill these demands. Additionally, the younger population in South America is particularly receptive to new technologies, further driving the adoption and growth of AR & VR in the region. Trends in the market indicate a shift towards the use of AR & VR in various industries.

In South America, the gaming and entertainment sectors have been early adopters of AR & VR technologies, offering immersive experiences to consumers. However, there is also a growing interest in using AR & VR in sectors such as education, healthcare, and tourism. These industries see the potential of AR & VR to enhance learning, training, and customer experiences, respectively.

Local special circumstances in South America contribute to the development of the AR & VR market. For example, the region has a growing number of tech startups and innovation hubs that are focused on developing AR & VR solutions. These startups are driving innovation and creating a supportive ecosystem for the growth of the market.

Additionally, South America has a large pool of skilled technology professionals, who are contributing to the development and implementation of AR & VR technologies. Underlying macroeconomic factors also play a role in the development of the AR & VR market in South America. The region has been experiencing economic growth and increasing disposable incomes, which allows consumers to spend more on leisure activities and entertainment.

This creates a favorable environment for the adoption of AR & VR technologies. Furthermore, governments in South America are recognizing the potential of AR & VR in driving economic growth and are implementing policies to support the development of the market. In conclusion, the AR & VR market in South America is growing rapidly due to customer preferences for immersive experiences, market trends favoring the use of AR & VR in various industries, local special circumstances such as the presence of tech startups and skilled professionals, and underlying macroeconomic factors including economic growth and government support.

As the market continues to evolve, it is expected to offer even more innovative and exciting opportunities for businesses and consumers in the region.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the AR & VR market. AR and VR enable consumers to experience a new dimension, using either a headset or installed units, as they combine the real and virtual worlds. Consumer revenue figures refer to revenues relating to AR hardware, AR software, VR hardware, VR software, and spending on AR and VR advertising. Both digital and non-digital revenues are included.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market market. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports. In addition, we use relevant key market indicators and data from country-specific associations, such as consumer spending, internet penetration, 4G coverage, and historical developments. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The market is updated twice a year in case market dynamics change. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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