AR & VR - Thailand

  • Thailand
  • Revenue in the AR & VR market in Thailand is projected to reach US$242.9m by 2024.
  • It is expected to show an annual growth rate (CAGR 2024-2028) of 11.75%, resulting in a projected market volume of US$378.8m by 2028.
  • The largest market segment in Thailand is AR Software, with a market volume of US$88.9m in 2024.
  • The United States generates the most revenue in the AR & VR market, with a projected market volume of US$10,260.0m in 2024.
  • The number of users in Thailand is expected to amount to 34.6m users by 2028.
  • User penetration will be 48.5% in 2024 and is expected to reach 48.0% by 2028.
  • The average revenue per user (ARPU) is expected to amount to US$3.9.
  • The revenue values displayed here only account for B2C revenues.
  • This means that according to the displayed market share of B2C, none of the total market (B2C & B2B) is covered.
  • Thailand's AR & VR market is seeing a surge in adoption, driven by the country's growing tech-savvy population and increasing interest in immersive experiences.
 
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Analyst Opinion

The AR & VR market in Thailand is experiencing significant growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors.

Customer preferences:
In Thailand, there is a growing demand for immersive and interactive experiences, which has fueled the adoption of AR & VR technologies. Consumers are increasingly seeking unique and engaging content that can transport them to virtual worlds and enhance their real-world experiences. This customer preference for immersive experiences has led to the increased adoption of AR & VR technologies in various industries, including entertainment, gaming, tourism, and education.

Trends in the market:
One of the key trends in the AR & VR market in Thailand is the integration of these technologies into the tourism industry. Thailand is a popular tourist destination, and AR & VR technologies are being used to enhance the visitor experience. Virtual tours, for example, allow tourists to explore popular attractions and landmarks virtually, providing a preview of what they can expect when they visit in person. This trend is driven by the desire to attract and engage tech-savvy tourists who are looking for unique and interactive experiences. Another trend in the market is the increasing use of AR & VR in the education sector. Virtual reality classrooms and interactive learning tools are being implemented to enhance the learning experience for students. These technologies provide a more immersive and engaging way to learn, allowing students to visualize complex concepts and interact with virtual objects. This trend is driven by the need to modernize the education system and cater to the digital native generation.

Local special circumstances:
Thailand has a strong gaming culture, with a large number of gamers and game developers in the country. This has created a favorable environment for the growth of the AR & VR market. The gaming industry in Thailand is embracing AR & VR technologies, creating immersive gaming experiences and attracting a dedicated fan base. The presence of a vibrant gaming industry has also led to the development of local talent and expertise in AR & VR technologies.

Underlying macroeconomic factors:
Thailand has a rapidly growing digital economy, with a high smartphone penetration rate and increasing internet connectivity. This provides a strong foundation for the adoption of AR & VR technologies, as these technologies rely on high-speed internet and mobile devices. The government of Thailand has also recognized the potential of the digital economy and has implemented policies to support its growth. This includes initiatives to promote innovation and entrepreneurship in the technology sector, which has further fueled the development of the AR & VR market. In conclusion, the AR & VR market in Thailand is growing and developing due to customer preferences for immersive experiences, trends in the market such as the integration of these technologies in the tourism and education sectors, local special circumstances including a strong gaming culture, and underlying macroeconomic factors such as the rapidly growing digital economy and government support for the technology sector. The future of the AR & VR market in Thailand looks promising, with continued growth and innovation expected in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the AR & VR market. AR and VR enable consumers to experience a new dimension, using either a headset or installed units, as they combine the real and virtual worlds. Consumer revenue figures refer to revenues relating to AR hardware, AR software, VR hardware, VR software, and spending on AR and VR advertising. Both digital and non-digital revenues are included.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market market. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports. In addition, we use relevant key market indicators and data from country-specific associations, such as consumer spending, internet penetration, 4G coverage, and historical developments. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The market is updated twice a year in case market dynamics change. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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