VR Advertising - Africa

  • Africa
  • The VR Advertising market in Africa is expected to witness significant growth in the coming years.
  • By 2024, the projected revenue is estimated to reach US$3.8m.
  • This indicates a positive trend for the market in AfriAdditionally, the market is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 1.49%, resulting in a projected market volume of US$4.1m by 2029.
  • These figures highlight the potential for expansion and development within the VR Advertising market in Africa.
  • It is worth noting that in the United States currently holds the largest share of the market, with a projected market volume of US$47.4m in 2024.
  • This indicates the dominance of the United States in terms of revenue generation in the VR Advertising market.
  • However, the growth potential in Africa suggests that the region may present lucrative opportunities for market players in the coming years.
  • In Africa, the VR advertising market is gaining traction as companies leverage the technology to reach untapped consumer segments.
 
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Analyst Opinion

The VR Advertising market in Africa is experiencing significant growth and development due to various factors. Customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors all contribute to the expansion of this industry.

Customer preferences:
Customers in Africa are increasingly embracing virtual reality technology and its applications. They are intrigued by the immersive experiences that VR advertising offers, as it allows them to engage with brands in a more interactive and memorable way. This preference for immersive experiences is driving the demand for VR advertising in the region.

Trends in the market:
One of the key trends in the VR Advertising market in Africa is the increasing adoption of VR headsets. As the cost of VR headsets continues to decrease, more consumers are able to afford them, leading to a higher demand for VR content, including advertising. This trend is further fueled by the growing popularity of gaming and entertainment in Africa, as VR technology enhances the overall experience. Another trend in the market is the rise of mobile VR advertising. With the widespread use of smartphones in Africa, mobile VR advertising provides a convenient and accessible platform for brands to reach their target audience. This trend is particularly prevalent in countries with high smartphone penetration rates, such as South Africa, Nigeria, and Kenya.

Local special circumstances:
Africa is a diverse continent with varying levels of technological infrastructure and internet connectivity. This presents a unique challenge and opportunity for VR advertising in the region. While some countries have advanced telecommunications networks and high-speed internet, others are still in the process of developing their digital infrastructure. This disparity in connectivity affects the reach and accessibility of VR advertising in different African countries.

Underlying macroeconomic factors:
The growing middle class in Africa is a key driver of the VR Advertising market. As disposable incomes increase, consumers have more purchasing power and are more likely to engage with VR advertising. Additionally, the rapid urbanization and population growth in Africa contribute to the expansion of the market. As more people move to cities and access to technology improves, the demand for VR advertising is expected to increase. In conclusion, the VR Advertising market in Africa is experiencing significant growth and development due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. As customers embrace VR technology and its immersive experiences, the demand for VR advertising is expected to continue to rise. The increasing adoption of VR headsets and the rise of mobile VR advertising are key trends driving the market. However, the varying levels of technological infrastructure and internet connectivity across Africa present both challenges and opportunities for the industry. Overall, the growing middle class and rapid urbanization in Africa contribute to the expansion of the VR Advertising market in the region.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on VR advertising revenue, which includes advertising that is integrated into the virtual world within video games and videos.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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