Cloud Gaming - Canada

  • Canada
  • Revenue in the Cloud Gaming market is projected to reach US$219.80m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 27.38%, resulting in a projected market volume of US$737.10m by 2029.
  • In the Cloud Gaming market, the number of readers is expected to amount to 9.9m users by 2029.
  • User penetration will be 20.1% in 2024 and is expected to hit 24.4% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$28.01.
  • In global comparison, most revenue will be generated in the United States (US$1,938.00m in 2024).

Key regions: Europe, Germany, India, France, Asia

 
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Analyst Opinion

Cloud gaming is gaining significant traction in Canada, driven by the growing popularity of video games and the increasing demand for seamless gaming experiences. With the advancements in technology and the widespread availability of high-speed internet, cloud gaming has emerged as a viable alternative to traditional gaming platforms.

Customer preferences:
Canadian gamers are increasingly drawn to cloud gaming due to its convenience and flexibility. Cloud gaming allows users to access a wide range of games without the need for expensive gaming consoles or high-end PCs. This appeals to casual gamers who do not want to invest in dedicated gaming hardware but still want to enjoy immersive gaming experiences. Additionally, cloud gaming offers the convenience of playing games on various devices, including smartphones, tablets, and smart TVs, allowing gamers to play anytime and anywhere.

Trends in the market:
The cloud gaming market in Canada is witnessing several key trends. Firstly, there is a growing emphasis on subscription-based models, where gamers pay a monthly fee to access a library of games. This model provides gamers with a cost-effective way to access a wide variety of games without the need to purchase individual titles. Additionally, game streaming services are gaining popularity, enabling gamers to stream games directly to their devices without the need for extensive downloads or installations. Another trend in the market is the increasing collaboration between cloud gaming providers and game developers. This partnership allows for the seamless integration of games into cloud gaming platforms, ensuring a smooth and optimized gaming experience for users. Furthermore, there is a rising demand for cross-platform compatibility, enabling gamers to play with friends and family across different devices and operating systems.

Local special circumstances:
Canada's vast geography poses unique challenges for cloud gaming providers. The country's size and varying internet infrastructure can result in discrepancies in internet speeds and connectivity across different regions. While urban areas generally have reliable high-speed internet, rural and remote areas may face limitations in terms of bandwidth and latency. Cloud gaming providers need to address these regional disparities to ensure a consistent and enjoyable gaming experience for all Canadian gamers.

Underlying macroeconomic factors:
The growth of the cloud gaming market in Canada is also influenced by macroeconomic factors. The increasing penetration of high-speed internet and the proliferation of smartphones and other connected devices are driving the adoption of cloud gaming. Additionally, the rise of digital distribution platforms and the availability of online marketplaces for game purchases contribute to the overall growth of the gaming industry in Canada. In conclusion, the cloud gaming market in Canada is experiencing significant growth, fueled by customer preferences for convenience and flexibility. Subscription-based models and game streaming services are gaining popularity, while collaboration between cloud gaming providers and game developers is enhancing the gaming experience. However, regional disparities in internet infrastructure pose challenges that need to be addressed. Overall, the underlying macroeconomic factors, such as internet penetration and digital distribution platforms, contribute to the development of the cloud gaming market in Canada.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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