Download Games - Portugal

  • Portugal
  • Revenue in the Download Games market market in Portugal is forecasted to reach US$55.60m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 4.77%, leading to an estimated market volume of US$70.19m by 2029.
  • By 2029, the number of users in the Download Games market market in Portugal is expected to reach 1.3m users.
  • User penetration is projected to be 12.6% in 2024 and is forecasted to increase to 13.0% by 2029.
  • When compared globally, the in the United States is expected to generate the most revenue (US$5,054.00m in 2024) in the Download Games market market.
  • The average revenue per user (ARPU) in the Download Games market market in Portugal is predicted to be US$43.01 in 2024.
  • Portugal's download games market is thriving due to a growing tech-savvy population and increased demand for interactive entertainment.

Key regions: India, Japan, China, Europe, France

 
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Analyst Opinion

The Download Games market in Portugal has been experiencing significant growth in recent years. Customer preferences for digital entertainment, coupled with advancements in technology and increased internet penetration, have contributed to the expansion of this market.

Customer preferences:
Portuguese consumers have shown a strong preference for digital entertainment, including download games. This can be attributed to several factors. Firstly, the convenience of downloading games directly to their devices allows users to access a wide range of games instantly, without the need for physical copies or additional hardware. Secondly, the affordability of download games compared to traditional physical copies has made them a popular choice among consumers. Lastly, the ability to play games across multiple platforms, such as smartphones, tablets, and gaming consoles, has further increased the appeal of download games.

Trends in the market:
One noticeable trend in the Portuguese Download Games market is the shift towards mobile gaming. With the widespread adoption of smartphones and the availability of high-speed mobile internet, more and more consumers are turning to mobile devices as their primary gaming platform. This has led to a surge in the demand for mobile download games, with developers focusing on creating games specifically tailored for mobile devices. Additionally, the rise of in-app purchases and freemium models has allowed developers to monetize their games effectively, further driving the growth of the mobile download games market. Another trend in the market is the increasing popularity of online multiplayer games. Portuguese gamers are increasingly seeking social interactions and competitive experiences in their gaming activities. Online multiplayer games provide an avenue for players to connect with friends and other gamers from around the world, fostering a sense of community and competition. This trend has led to the development of more online multiplayer download games, as well as the emergence of e-sports events and tournaments in Portugal.

Local special circumstances:
Portugal's relatively small size and population have created a unique gaming market. While the market may not be as large as some other European countries, it is still significant and offers opportunities for both local and international game developers. The Portuguese gaming community is known for its passion and engagement, making it an attractive market for developers looking to establish a loyal user base.

Underlying macroeconomic factors:
The growth of the Download Games market in Portugal can also be attributed to underlying macroeconomic factors. Portugal has experienced steady economic growth in recent years, leading to an increase in disposable income among consumers. This has allowed more individuals to afford gaming devices and invest in download games. Furthermore, the country's improving internet infrastructure and high internet penetration rate have made it easier for consumers to access and download games. In conclusion, the Download Games market in Portugal is thriving due to customer preferences for digital entertainment, the rise of mobile gaming, the popularity of online multiplayer games, the unique characteristics of the Portuguese gaming community, and underlying macroeconomic factors. As technology continues to advance and consumer demand for digital entertainment grows, the market is expected to further expand in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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