Gaming Hardware - France

  • France
  • Revenue in the Gaming Hardware market is projected to reach US$4.20bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.43%, resulting in a projected market volume of US$5.47bn by 2029.
  • In the Gaming Hardware market, the number of users is expected to amount to 4.7m users by 2029.
  • User penetration will be 6.7% in 2024 and is expected to hit 7.2% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$0.97k.
  • In global comparison, most revenue will be generated in China (US$33,310.00m in 2024).

Key regions: United States, Japan, United Kingdom, South Korea, India

 
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Analyst Opinion

The Gaming Hardware market in France has seen significant growth in recent years, driven by changing customer preferences and the increasing popularity of gaming.

Customer preferences:
French consumers have shown a growing interest in gaming hardware, with a particular focus on high-performance gaming PCs and gaming laptops. This can be attributed to the increasing availability of high-quality games and the rise of esports in France. Additionally, there is a trend towards customization and personalization in the gaming community, leading to a demand for gaming peripherals such as mechanical keyboards, gaming mice, and gaming headsets.

Trends in the market:
One of the key trends in the gaming hardware market in France is the shift towards online gaming. With the widespread availability of high-speed internet connections, more and more gamers are opting for online multiplayer games, which require high-performance hardware. This trend has led to an increased demand for gaming PCs and gaming laptops that can handle the requirements of these games. Another trend in the market is the growing popularity of gaming accessories. French gamers are increasingly investing in high-quality gaming peripherals to enhance their gaming experience. This includes gaming keyboards with customizable RGB lighting, high-precision gaming mice, and immersive gaming headsets. The demand for these accessories is driven by the desire for a more immersive and competitive gaming experience.

Local special circumstances:
France has a strong gaming culture, with a large number of professional esports teams and a dedicated community of gamers. This has created a favorable environment for the growth of the gaming hardware market. Additionally, France has a well-developed retail infrastructure, with a wide range of gaming hardware available in both physical stores and online platforms. This makes it easy for consumers to access and purchase gaming hardware.

Underlying macroeconomic factors:
The growth of the gaming hardware market in France can also be attributed to favorable macroeconomic factors. The French economy has been stable in recent years, with a growing middle class and increasing disposable income. This has allowed consumers to spend more on leisure activities, including gaming. Furthermore, the increasing penetration of internet and smartphone usage has made gaming more accessible to a larger population, driving the demand for gaming hardware. In conclusion, the gaming hardware market in France is experiencing growth due to changing customer preferences, including a focus on high-performance gaming PCs and accessories. The shift towards online gaming and the desire for a more immersive gaming experience are driving the demand for gaming hardware. Additionally, France's strong gaming culture and favorable macroeconomic factors contribute to the growth of the market.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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