In-game Advertising - Luxembourg

  • Luxembourg
  • Revenue in the In-game Advertising market is projected to reach US$9.48m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.62%, resulting in a projected market volume of US$12.46m by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$50.04.
  • In global comparison, most revenue will be generated in China (US$46,610.00m in 2024).

Key regions: France, United Kingdom, United States, South Korea, Europe

 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The In-game Advertising market in Luxembourg is experiencing significant growth and development due to various factors.

Customer preferences:
Customers in Luxembourg are increasingly turning to digital platforms for entertainment and gaming. The popularity of online gaming has surged in recent years, with a growing number of individuals spending more time playing video games. This shift in customer preferences has created a lucrative opportunity for advertisers to reach a highly engaged audience through in-game advertising.

Trends in the market:
One of the key trends in the In-game Advertising market in Luxembourg is the integration of native advertising within gaming environments. Native ads seamlessly blend into the gaming experience, providing a non-intrusive way for brands to promote their products or services. This approach has gained traction among advertisers as it allows them to target specific demographics and engage with users in a more personalized manner. Another trend in the market is the rise of programmatic advertising in the gaming industry. Programmatic advertising uses automated technology to buy and sell ad inventory, enabling advertisers to reach their target audience more efficiently and effectively. This trend has been fueled by advancements in data analytics and targeting capabilities, allowing advertisers to deliver highly relevant and personalized ads to gamers in real-time.

Local special circumstances:
Luxembourg's strong digital infrastructure and high internet penetration rate contribute to the growth of the In-game Advertising market. The country has one of the highest GDP per capita in the world, creating a favorable environment for advertisers looking to target affluent consumers. Additionally, Luxembourg's multicultural population provides advertisers with the opportunity to reach diverse audiences and tailor their campaigns accordingly.

Underlying macroeconomic factors:
Luxembourg's thriving economy and stable political environment have attracted numerous multinational companies to establish their headquarters in the country. This has led to an increase in advertising budgets, as companies seek to promote their products and services to a global audience. The In-game Advertising market in Luxembourg benefits from this influx of investment, as advertisers allocate a portion of their budgets to reach gamers through in-game placements. Furthermore, the COVID-19 pandemic has accelerated the growth of the In-game Advertising market in Luxembourg. With people spending more time at home and seeking entertainment options, the demand for video games has surged. Advertisers have recognized this trend and are capitalizing on the increased engagement and screen time of gamers. As a result, the In-game Advertising market in Luxembourg is experiencing rapid growth and is expected to continue expanding in the coming years.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)