Metaverse Gaming - South Africa

  • South Africa
  • The projected value of the Metaverse Gaming market in 2024 is expected to reach US$101.6m South_African Rand.
  • It is estimated that the market will experience an annual growth rate of 43.69% from 2024 to 2030, resulting in a projected market volume of US$894.2m South_African Rand by 2030.
  • In 2024, the market volume is expected to be US$7.5bn South_African Rand, with the majority of value being generated in the United States.
  • The number of users in the Metaverse Gaming market is projected to reach 11.7m users by 2030.
  • The user penetration rate is expected to be 5.8% in 2024 and is projected to increase to 18.1% by 2030.
  • The average value per user (ARPU) is estimated to be US$28.6 South_African Rand.
  • In South Africa, the Metaverse gaming market is experiencing rapid growth driven by a strong demand for immersive virtual reality experiences.
 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The Metaverse Gaming market in South Africa has been experiencing significant growth in recent years, driven by customer preferences for immersive gaming experiences and the increasing availability of high-speed internet connections.

Customer preferences:
South African gamers have shown a strong preference for immersive gaming experiences that allow them to interact with virtual worlds and other players in real-time. This has fueled the demand for metaverse gaming, which offers a virtual environment where users can explore, socialize, and compete with others. The ability to customize avatars and participate in virtual economies has also been a key factor driving customer interest in the metaverse gaming market.

Trends in the market:
One of the key trends in the South African metaverse gaming market is the rise of virtual reality (VR) gaming. VR headsets have become more affordable and accessible, allowing a larger number of gamers to experience the immersive nature of metaverse gaming. This has led to an increase in the number of VR-compatible games and platforms available in the market. Another trend is the integration of blockchain technology into metaverse gaming. Blockchain allows for secure and transparent transactions within virtual economies, enabling gamers to buy, sell, and trade virtual assets with confidence. This has created new opportunities for South African gamers to monetize their gaming skills and assets, further driving the growth of the metaverse gaming market.

Local special circumstances:
South Africa has a growing gaming community, with a large number of gamers actively participating in online gaming communities and competitions. The country also has a relatively young population, with a high percentage of tech-savvy individuals who are eager to embrace new technologies and gaming experiences. These factors have contributed to the growth of the metaverse gaming market in South Africa.

Underlying macroeconomic factors:
The increasing availability of high-speed internet connections in South Africa has been a key driver of the metaverse gaming market. As more households gain access to reliable internet, gamers are able to participate in online gaming communities and access metaverse gaming platforms with ease. Additionally, the growing smartphone penetration in the country has allowed gamers to access metaverse gaming experiences on the go, further expanding the market. In conclusion, the metaverse gaming market in South Africa is experiencing significant growth due to customer preferences for immersive gaming experiences, the rise of virtual reality gaming, the integration of blockchain technology, the presence of a vibrant gaming community, and the increasing availability of high-speed internet connections. These factors are expected to continue driving the growth of the metaverse gaming market in South Africa in the coming years.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)