Metaverse Live Entertainment - Africa

  • Africa
  • The Metaverse Live Entertainment market is projected to reach a value of US$5.6m in the year 2024.
  • This market is expected to experience an annual growth rate of 10.64% from 2024 to 2030, resulting in a projected market volume of US$10.2m by 2030.
  • In the year 2024, in the United States is expected to generate the highest market volume, amounting to US$89.2m.
  • This indicates that in the United States holds a dominant position in the Metaverse Live Entertainment market.
  • Looking at the number of users in this market, it is projected to reach 242.8k users by the year 2030.
  • The user penetration rate, which is the proportion of users compared to the total population, is expected to be 0.0% in 2024 and is projected to increase to 0.0% by 2030.
  • Lastly, the average value per user, also known as the average revenue per user (ARPU), is expected to be US$31.3.
  • This metric provides insight into the amount of value generated by each individual user in the Metaverse Live Entertainment market.
  • It is worth noting that these projections and figures specifically pertain to the Metaverse Live Entertainment market.
  • When considering the continent of Africa, it is important to analyze the specific dynamics and trends within that region.
  • The growing popularity of virtual reality concerts in South Africa has revolutionized the live entertainment industry.
 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The Metaverse Live Entertainment market in Africa is experiencing a significant boom, driven by the growing demand for immersive and interactive entertainment experiences.

Customer preferences:
Customers in Africa are increasingly seeking out unique and engaging entertainment options, and the Metaverse Live Entertainment market is perfectly positioned to meet these preferences. With the ability to transport users to virtual worlds, the metaverse offers a level of interactivity and immersion that traditional forms of entertainment cannot match. This appeals to a wide range of demographics, from young tech-savvy individuals to older generations looking for novel experiences.

Trends in the market:
One of the key trends in the Metaverse Live Entertainment market in Africa is the rise of virtual concerts and events. With the COVID-19 pandemic restricting physical gatherings, artists and event organizers have turned to the metaverse as a way to connect with their audiences. Virtual concerts allow fans to enjoy live performances from the comfort of their own homes, while also providing opportunities for artists to reach a global audience. This trend is likely to continue even as physical events resume, as it offers a new revenue stream and the ability to engage with fans on a deeper level. Another trend in the market is the emergence of virtual reality (VR) experiences. VR technology has become more accessible and affordable, allowing more people in Africa to experience the metaverse firsthand. Virtual reality arcades and gaming centers are popping up in major cities, offering a range of immersive experiences such as virtual reality gaming, virtual tours, and educational simulations. This trend is driven by the desire for unique and memorable experiences, as well as the increasing availability of VR hardware.

Local special circumstances:
Africa has a young and tech-savvy population, which is driving the adoption of metaverse live entertainment in the region. The continent has seen rapid growth in internet penetration and smartphone usage, providing the necessary infrastructure for accessing and experiencing the metaverse. Additionally, Africa has a vibrant music and entertainment industry, with a rich cultural heritage that can be showcased in the metaverse. This combination of technological readiness and cultural diversity creates a fertile ground for the development of the Metaverse Live Entertainment market in Africa.

Underlying macroeconomic factors:
The Metaverse Live Entertainment market in Africa is also benefiting from favorable macroeconomic factors. The continent has experienced steady economic growth in recent years, leading to an increase in disposable income and consumer spending. This allows individuals to invest in entertainment experiences and drives the demand for metaverse live entertainment. Furthermore, the rise of digital payments and e-commerce platforms in Africa has made it easier for consumers to access and pay for metaverse experiences, further fueling the market growth. In conclusion, the Metaverse Live Entertainment market in Africa is thriving due to customer preferences for immersive and interactive entertainment, the emergence of virtual concerts and VR experiences, the young and tech-savvy population, and favorable macroeconomic factors. As the market continues to evolve, we can expect to see further innovation and growth in the metaverse entertainment industry in Africa.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, app downloads, and investment and funding data.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)