Trivia Games - Pakistan

  • Pakistan
  • The Trivia Games market in Pakistan is expected to see a significant increase in revenue.
  • According to projections, the total revenue in this market is expected to reach US$266.50k in 2022.
  • This represents a substantial growth opportunity for the country.
  • Looking ahead, the Trivia Games market in Pakistan is expected to continue its positive trajectory.
  • With an annual growth rate (CAGR 2022-2027) of 8.85%, the market volume is projected to reach US$429.10k by 2027.
  • This indicates a promising future for the industry.
  • In terms of revenue streams, in-app purchases (IAP) are predicted to contribute significantly to the Trivia Games market.
  • In 2022, in-app purchase revenue is projected to reach US$92.04k.
  • Additionally, paid app revenue is expected to reach US$111.70k, while advertising revenue is projected to reach US$62.77k in the same year.
  • These figures highlight the various revenue sources within the market.
  • Furthermore, the number of downloads is expected to rise significantly in the Trivia Games market in Pakistan.
  • In 2022, it is projected to reach 9.91m downloads, indicating a high level of user engagement in this segment.
  • Interestingly, the average revenue per download is currently estimated to be US$0.03, reflecting the monetization potential of the market.
  • When comparing the Trivia Games market globally, it is worth noting that in the United States leads the way in terms of revenue generation.
  • In 2022, in the United States is projected to generate US$74.15m, making it the top revenue-generating country in the market.
  • Overall, the Trivia Games market in Pakistan shows promising growth potential, with increasing revenue and user engagement.
  • It is an exciting time for the industry, and in Pakistan has the opportunity to capitalize on this market segment.

Key regions: Asia, China, Germany, Japan, South Korea

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Market Shares
  • Downloads
  • Users
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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