Creative Software - South America

  • South America
  • Revenue in the Creative Software market is projected to reach US$213.80m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2028) of 2.23%, resulting in a market volume of US$233.50m by 2028.
  • In global comparison, most revenue will be generated in the United States (US$4,777.00m in 2024).

Key regions: Canada, Netherlands, Germany, Japan, China

 
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Analyst Opinion

The Creative Software market in South America has been experiencing a steady growth in recent years.

Customer preferences:
Customers in South America have shown a growing interest in creative software, especially in the fields of graphic design, video editing, and animation. With the rise of social media and the need for high-quality content, individuals and businesses alike are looking for accessible and user-friendly software that can help them create professional-looking designs and videos.

Trends in the market:
Brazil and Argentina are the two largest markets for creative software in South America. In Brazil, there has been a growing demand for software that can be used for mobile app development, as well as for video editing and animation. In Argentina, the focus has been more on graphic design software, with a particular emphasis on software that can be used for web design.

Local special circumstances:
One of the unique aspects of the South American market is the prevalence of piracy. In many countries in the region, there is a high rate of software piracy, which can make it difficult for companies to sell their products at a competitive price. However, some companies have been successful in developing strategies to combat piracy, such as offering subscription-based services that provide regular updates and support.

Underlying macroeconomic factors:
The growth of the creative software market in South America can be attributed to a number of underlying macroeconomic factors. One of the most significant is the rise of the middle class in countries like Brazil and Argentina, which has led to an increase in disposable income and a greater demand for high-quality products and services. Additionally, the increasing availability of high-speed internet and mobile devices has made it easier for people to access and use creative software. Finally, the growing importance of social media and online marketing has created a need for software that can help individuals and businesses create engaging and visually appealing content.

Methodology

Data coverage:

The data encompasses B2B, B2G, and B2C enterprises. Figures are based on the allocation to the country where the money was spent at manufacturer price level (excluding VAT).

Modeling approach / Market size:

The segment size is determined through a top-down approach. We use financial statements such as annual reports, quarterly earnings, and expert opinions to analyze the markets. To estimate the segment size for each country individually, we use relevant key market indicators and data from country-specific industry associations such as GDP, level of digitization, GDP sector composition, and observed level of software piracy.

Forecasts:

We use a variety of forecasting techniques, for instance, advanced statistical methods, depending on the behavior of the relevant segment. The main drivers are the GDP and the level of digitization.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level.

Overview

  • Revenue
  • Key Players
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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