VR Advertising - ASEAN

  • ASEAN
  • The VR Advertising market in ASEAN is forecasted to achieve a revenue of US$5.2m by 2024.
  • It is anticipated that the market will exhibit a steady annual growth rate (CAGR 2024-2029) of 1.49%, leading to a projected market volume of US$5.6m by 2029.
  • The United States dominates the market, generating the highest revenue with a projected market volume of US$47.4m in 2024.
  • In ASEAN, VR advertising is gaining traction as companies seek innovative ways to engage tech-savvy consumers.
 
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Analyst Opinion

Virtual Reality (VR) Advertising is gaining traction in the ASEAN region, with increasing adoption and investment in this innovative marketing approach.

Customer preferences:
Customers in the ASEAN region are showing a growing interest in immersive and interactive experiences. They are seeking unique and engaging content that goes beyond traditional advertising methods. VR Advertising offers a way for brands to connect with their target audience on a deeper level, providing a more memorable and interactive experience. This aligns with the preferences of ASEAN consumers who are increasingly looking for personalized and interactive content.

Trends in the market:
One of the key trends in the VR Advertising market in ASEAN is the rise of mobile VR. With the widespread availability of smartphones and affordable VR headsets, consumers can easily access VR content on their mobile devices. This has opened up new opportunities for advertisers to reach a wider audience. Mobile VR also allows for greater flexibility and convenience, as users can engage with VR content anytime and anywhere. Another trend in the market is the integration of VR Advertising with social media platforms. ASEAN consumers are highly active on social media, and brands are leveraging this trend to reach their target audience. By incorporating VR content into social media platforms, advertisers can create immersive experiences that captivate users and encourage them to share the content with their networks. This not only increases brand visibility but also generates valuable user-generated content.

Local special circumstances:
The ASEAN region is known for its diverse cultures and languages. Advertisers need to consider these local special circumstances when developing VR Advertising campaigns. Localization is crucial to ensure that the content resonates with the target audience and avoids cultural misinterpretations. Advertisers should also take into account the varying levels of technological infrastructure across ASEAN countries, ensuring that the VR experiences are accessible to a wide range of users.

Underlying macroeconomic factors:
The growing middle class and increasing disposable income in ASEAN countries are contributing to the development of the VR Advertising market. As consumers have more spending power, they are seeking unique and immersive experiences, which VR Advertising can provide. Additionally, the rapid urbanization and digitalization in ASEAN countries are creating a favorable environment for the adoption of VR Advertising. Advertisers are capitalizing on these macroeconomic factors to expand their reach and engage with a larger audience. In conclusion, the VR Advertising market in ASEAN is experiencing significant growth due to customer preferences for immersive and interactive experiences, the rise of mobile VR, the integration of VR Advertising with social media platforms, local special circumstances, and underlying macroeconomic factors. Advertisers in the region are embracing VR Advertising as a way to connect with their target audience in a more meaningful and memorable way.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on VR advertising revenue, which includes advertising that is integrated into the virtual world within video games and videos.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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