VR Software - ASEAN

  • ASEAN
  • The VR Software market in ASEAN is expected to witness significant growth in the coming years.
  • By 2024, the projected revenue is estimated to reach US$140.6m.
  • This indicates a positive trend in the market, with an annual growth rate (CAGR 2024-2029) of 8.83%.
  • As a result, the market volume is projected to reach US$214.6m by 2029.
  • The United States is currently the leading market in terms of revenue generation, with a projected market volume of US$990.3m in 2024.
  • This showcases the dominance of the US in the VR Software market within ASEAN.
  • In terms of user base, the number of users in the VR Software market is expected to reach 7.2m users by 2029.
  • This growth in user penetration is impressive, with a projected user penetration of 1.0% in 2024 and an expected increase to 1.1% by 2029.
  • When considering the financial aspect, the average revenue per user (ARPU) is expected to amount to US$23.5.
  • This metric provides insights into the potential profitability of the VR Software market in ASEAN.
  • Overall, the VR Software market in ASEAN is projected to experience substantial growth in the coming years, with in the United States leading in terms of revenue generation.
  • The increasing number of users and the expected rise in user penetration indicate a promising future for the VR Software market in the region.
  • In Singapore, the VR software market is experiencing rapid growth due to the government's push for digital innovation and the country's strong tech infrastructure.
 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The VR Software market in ASEAN is experiencing significant growth and development due to customer preferences for immersive experiences, the increasing adoption of VR technology across industries, and the region's favorable market conditions.

Customer preferences:
Customers in ASEAN are increasingly seeking immersive experiences that can transport them to virtual worlds and enhance their interactions with digital content. VR software offers a unique opportunity to meet these preferences by providing realistic and interactive experiences. This has led to a growing demand for VR software in the region.

Trends in the market:
One of the key trends in the VR Software market in ASEAN is the increasing adoption of VR technology across industries. Businesses in sectors such as gaming, entertainment, education, healthcare, and real estate are leveraging VR software to enhance their offerings and provide a more engaging and interactive experience to their customers. This trend is driving the demand for VR software solutions in the region. Another trend in the market is the development of VR software applications specifically tailored to the needs of the ASEAN market. Local developers and companies are creating VR software that caters to the unique preferences and requirements of customers in the region. This localization of VR software is helping to drive its adoption and usage in ASEAN.

Local special circumstances:
ASEAN countries have a large and growing population of young and tech-savvy individuals who are early adopters of new technologies. This demographic factor, coupled with the increasing availability and affordability of VR hardware, is contributing to the growth of the VR Software market in the region. Additionally, the ASEAN region has a vibrant startup ecosystem and a supportive regulatory environment, which is fostering innovation and entrepreneurship in the VR software industry.

Underlying macroeconomic factors:
The VR Software market in ASEAN is also benefiting from the region's strong economic growth and increasing disposable incomes. As the economies of ASEAN countries continue to expand, more individuals and businesses have the financial means to invest in VR software and hardware. This is driving the demand for VR software solutions in the region. Furthermore, the ASEAN region is witnessing rapid urbanization and infrastructure development, which is creating opportunities for VR software applications in areas such as urban planning, architecture, and construction. The need for virtual simulations and visualizations in these sectors is fueling the demand for VR software solutions. In conclusion, the VR Software market in ASEAN is growing and developing due to customer preferences for immersive experiences, the increasing adoption of VR technology across industries, and the region's favorable market conditions. The market is characterized by trends such as the adoption of VR technology across industries and the development of localized VR software applications. Local special circumstances, such as the young and tech-savvy population and the supportive regulatory environment, are also contributing to the growth of the market. Additionally, underlying macroeconomic factors such as strong economic growth and rapid urbanization are driving the demand for VR software solutions in ASEAN.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on VR software revenue, which includes revenues from video games and VR videos consumed via stand-alone or tethered units.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

F2The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Kisara Mizuno
Kisara Mizuno
Senior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)